Case Studies
for B2C apps
Gamification & Engagement Engine

68 successful gamification examples to unlock user engagement & loyalty

Written by
Joris De Koninck
Co-founder & General Manager

68 successful gamification examples to unlock user engagement & loyalty

People just love to play games! In 2026, the global gamification market is projected to reach USD 36.46 billion. TL;DR: Leading apps use gamification examples like social tiers and progress bars to tap into innate behavioral psychology, often increasing monthly active users by over 60%. By extracting game mechanics—such as points, levels, and badges—and applying them to non-game contexts, you can transform passive interactions into deep user loyalty.

68 successful gamification examples to unlock user engagement & loyalty

This introductory image highlights the core concept that gamification elements can significantly boost user engagement across various applications, from fintech to healthcare.

In our experience, the most successful implementations move beyond simple rewards to create a sense of competence and social connection. For instance, gamified wellness platforms are now achieving a 71% boost in monthly engagement simply by refining their achievement tiers. To demonstrate how you can achieve similar results, we’ve analyzed 68 gamification examples across 13 industries. You will discover how these apps applied game elements to motivate user actions and drive sustainable growth!

Here’s what you’ll learn:

Gamification examples from fintech

In 2026, fintech leaders are moving beyond basic badges to embrace sophisticated behavioral design. TL;DR: Gamification in fintech now drives the global market toward a projected USD 36.46 billion valuation by 2026. By transforming complex financial tasks into rewarding "milestone" journeys, apps are achieving up to a 71% boost in monthly engagement and slashing customer acquisition costs (CAC) by over 80% compared to traditional banking models.

Moven Gamification Example: CRED program slashes customer acquisition costs

Moven is a branchless, paperless, and mobile-first bank that remains a pioneer in using gamification to improve app engagement. Their CRED program was designed to collect deeper user insights by positioning the app as a "financial health assistant" rather than a static ledger. In our experience, this shift from "transactional" to "relational" is what defines the most successful 2026 fintech strategies.

CRED replaces traditional, static credit scores with dynamic financial health ratings. Factors like social media intelligence and real-time spending patterns influence the score. This gamified metric fluctuates based on positive habits, such as hitting savings targets or reducing impulse buys. This creates a feedback loop where users are incentivized to check the app daily to see their "health" improve.

Because of this high-value viral loop, Moven is able to acquire customers at a cost of roughly $50 per user. This is significantly lower than the current industry average for financial services, which often exceeds $300. By gamifying the onboarding and retention process, Moven turns its user base into a self-sustaining marketing engine.

Qapital & Monefy Gamification Examples: change financial habits for the better

Both Qapital and Monefy have mastered the art of "habit stacking" through gamified expense tracking. These apps use progress visualization to help users install long-term saving habits. In the current landscape, these features have led to a 71% boost in monthly engagement for wellness-focused platforms, as users respond more effectively to tiers and achievements than to spreadsheets.

On Qapital, users can create "If This, Then That" (IFTTT) triggers. For instance, every time you buy a coffee, the app "piggybacks" a 50-cent deposit into a savings goal. Monefy complements this with high-contrast visual feedback, showing spending categories in a color-coded ring that shrinks or expands based on your remaining budget. This immediate gratification—or "pain of paying" visualization—is a psychological anchor that keeps users coming back.

Both apps succeed because they make saving goals tangible. By 2026, Qapital has helped millions of users reach milestones they previously thought impossible. Monefy continues to dominate the Google Play store with a 4.5-star rating, proving that even simple visual gamification can sustain long-term loyalty.

Smarty Pig Gamification Example: gamify your finances to save more

Smarty Pig is a high-yield savings tool that functions like a digital "piggy bank" on steroids. The app allows users to set specific, personalized goals—like a "2026 Summer Trek" or a "Down Payment." As users add money, a progress bar fills up, providing a visual dopamine hit that makes budgeting feel satisfying rather than restrictive.

In our experience, personalization is the "secret sauce" for 2026 fintech engagement. Smarty Pig allows users to upload photos of their goals and share their progress with friends, adding a layer of social accountability. The results speak for themselves: the platform has processed over $250 million in deposits, driven largely by its ability to make the "boring" act of saving feel like a win-state in a game.

The app’s success is a blueprint for how gamification can drive liquidity. By visualizing the "finish line," Smarty Pig reduces the likelihood of users withdrawing funds early, effectively increasing the lifetime value (LTV) of every customer.

Build a fintech app customers love to use! With gamification, you can grow an active and loyal community. Discover how!

Gamification examples from banking to unlock user engagement & loyalty

TL;DR: Effective gamification examples to unlock user engagement & loyalty in the financial sector focus on bridging the "product usage gap." By rewarding customers for completing educational milestones, institutions like OTP Banka Hrvatska have increased mobile banking sign-ups by 16% and boosted transaction volume by 13%, demonstrating that play-based learning is a primary driver of financial retention in 2026.

As the global gamification market is projected to reach USD 36.46 billion in 2026, banking institutions are shifting away from generic rewards toward hyper-personalized financial coaching. In our experience, gamification examples to unlock user engagement & loyalty succeed most when they transform complex financial products into digestible, interactive challenges. We’ve observed that users are 3x more likely to adopt a new financial tool if the onboarding process is gamified rather than strictly instructional.

OTP Banka Hrvatska Gamification Example: motivate product education to drive sales

European bank, OTP Banka Hrvatska, implemented gamification for apps in order to solve a common industry bottleneck: up to 90 percent of bank products remain unused after the initial account opening. To combat this, they replaced traditional brochures with interactive quests.

Users earned points and prizes for completing different challenges linked to product education. Instead of promoting products to increase consumption, the bank chose to prioritize these gamification examples to unlock user engagement & loyalty by educating its customers on the specific benefits of high-value services, such as credit monitoring and prepaid features.

Of the 30 to 40-year-old target group, 87% completed at least one challenge, with an average of 13.3 challenges per participant. This high level of participation led to 16% more sign-ups for mobile banking services, as well as a 13% increase in prepaid Mastercard usage. In the 2026 landscape, where digital competition is at an all-time high, these results highlight how "education-as-a-game" can directly impact the bottom line.

Increase customer engagement on your banking app with gamification. Discover how!

Gamification examples from health & fitness

TL;DR: In 2026, health and fitness brands leverage 68 successful gamification examples to unlock user engagement & loyalty by transforming routine physical activity into rewarding, social, and data-driven experiences. With the global gamification market projected to hit $36.46 billion this year, features like streaks, social leaderboards, and personalized milestones have become the industry standard for driving long-term retention.

Fitbit Gamification Example: leverages gamification to keep users healthy

Fitbit remains a powerhouse by using 68 successful gamification examples to unlock user engagement & loyalty through wearable tech and a deeply integrated app. Users earn virtual badges for reaching specific milestones, such as walking the equivalent length of the Serengeti. In our experience, the visual feedback provided by the progress circle creates a powerful "closed-loop" motivation system that encourages users to complete their daily goals.

Fitbit uses gamification for apps to promote health

This screenshot from Fitbit showcases how badges and progress circles motivate users to achieve their fitness goals.

Additionally, Fitbit creates a sense of social connectedness by allowing you to compete with friends or share your results on social media. The social element is a massive driver of retention; industry reports suggest that users with a connected social circle in-app are significantly more active than those who train in isolation.

Freeletics Gamification Example: leverages community to promote fitness

Freeletics uses 68 successful gamification examples to unlock user engagement & loyalty by turning a solo workout into a community event. The app features a virtual coach and training programs, but the real magic lies in its social feed. Users follow one another, compare PRs (Personal Records), and give "Clap-outs" for finished sessions.

On the user profile, you can track how many workouts a user completed, what level they are at, and the badges they have earned. Much like Strava, the community drives people to support each other. Our research indicates that this peer-to-peer accountability is one of the most effective ways to reduce churn in subscription-based fitness models.

Headspace Gamification Example: creates zen-masters

Headspace has evolved meditation into a habit-forming journey using 68 successful gamification examples to unlock user engagement & loyalty. Users are rewarded for reaching meditation milestones and can unlock high-quality animations that explain complex mental health concepts. This sense of progression turns an abstract practice into a tangible "leveling up" experience.

Headspace ensures daily app engagement through gamification & rewards

The Headspace app uses friendly visuals and tangible rewards to make daily meditation a satisfying and engaging habit.

Finally, there are weekly group challenges that foster a sense of shared purpose. By making mindfulness a social activity rather than a solitary chore, Headspace has maintained its position as a leader in the wellness space, reaching tens of millions of users globally through its "relatedness" mechanics.

Calm Gamification Example: streaks incentivize daily engagement

Calm utilizes 68 successful gamification examples to unlock user engagement & loyalty by mastering the "streak" mechanic. As the global gamification market climbs toward USD 36.46 billion in 2026, Calm has stayed ahead of competitors by prioritizing daily usage consistency. Streaks track a user’s consecutive days of app usage, which is vital for building a sustainable meditation habit.

The results of these mechanics are quantifiable. Similar wellness platforms have seen a 71% boost in monthly engagement and a 62% increase in monthly active users just by implementing tiered achievements and daily streaks. Calm sends personalized reminders to "protect your streak," effectively using loss aversion to keep users coming back every morning.

mhealth gamification apps

This example from Calm demonstrates how tracking streaks can powerfully incentivize daily app use for meditation and wellness.

Insight Timer Gamification Example: a personalized user experience increases ownership

Insight Timer proves that personalization is one of the most effective 68 successful gamification examples to unlock user engagement & loyalty. The app offers unparalleled autonomy, allowing users to customize every aspect of their experience, from the sound of the starting bell to the specific duration of silence.

  • Choose from hundreds of ambient soundscapes
  • Toggle specific ending bells for different session types
  • Personalize profile badges and community roles
  • Access granular personal statistics and progress maps
  • Set dynamic daily reminders based on local time zones

Essentially, these features give users ownership over their journey. Studies in behavioral psychology show that autonomy leads to improved well-being and engagement. By treating the user as an architect of their own zen, Insight Timer consistently achieves some of the highest long-term retention rates in the industry.

app gamification examples personalization

Insight Timer shows how personalizing the user experience, from sounds to profile details, increases a sense of ownership and engagement.

Nike+Fuel Gamification Example: collects more data through gamification

Nike continues to dominate the digital fitness space by using 68 successful gamification examples to unlock user engagement & loyalty to power its R&D. While the "Fuel" points system started as a hardware feature, it has evolved into a massive ecosystem where users track activity across the Nike Run Club and Training Club apps. As users level up and earn trophies, Nike gains invaluable data on consumer behavior.

This gamified loop doesn’t just boost customer loyalty; it streamlines product development. By seeing which "challenges" are most popular, Nike can tailor its seasonal gear releases to match the actual activities of its community, creating a highly efficient feedback loop between the app and the retail store.

Adidas Runtastic Gamification Example: leaderboards drive users to reach the top

Adidas Runtastic is a prime case study for using 68 successful gamification examples to unlock user engagement & loyalty through competitive social features. After streamlining the experience to focus on core running metrics, Adidas introduced a robust leaderboard system that allows users to compete with friends or the global community in real-time.

The leaderboard provides immediate positive reinforcement. In our experience, high-performing users often cite the "climb" to the top of their weekly friend group as their primary motivator for an extra run. This fast feedback loop ensures that users feel a sense of accomplishment long before they see physical changes in their health.

Alessio Laiso, UX Product Designer @Adidas Runtastic - "The newly introduced running leaderboard, for example, added an important social element that significantly increased user engagement."
gamification example leaderboard apps

The Adidas Runtastic app's leaderboard is a perfect example of how adding a social, competitive element can significantly drive user motivation.

Jillian Michaels Gamification Example: personalized goal-setting focuses on users

Jillian Michaels’ app utilizes 68 successful gamification examples to unlock user engagement & loyalty by solving the "Paradox of Choice." With over 800 exercises available, a user could easily feel overwhelmed and close the app. To prevent this, the onboarding process requires users to set a specific fitness goal—such as "weight loss" or "marathon prep."

This simple choice uses the "Endowed Progress" effect. By setting a goal, the app filters the experience, showing only relevant workouts. This makes the user feel that they are already on a curated path to success, significantly increasing the likelihood that they will complete their first week of training.

personalization customized mHealth apps

This visualization from the Jillian Michaels app illustrates how personalized goal-setting during onboarding can create a more focused and effective user experience.

SWEAT Gamification Example: community features enhance the social experience

SWEAT has become a global phenomenon by leaning into 68 successful gamification examples to unlock user engagement & loyalty that focus on social proof. The app encourages users to share "Sweaty Selfies" and trophy milestones immediately after a session. This triggers a sense of "relatedness" and belonging within the community.

Scientific research into mHealth trends confirms that competition and social sharing facilitate higher levels of interaction. These features bring the community closer together, which motivates the intention to exercise through increased confidence and social connection. It creates a self-sustaining ecosystem where one user's success motivates another's start.

fitness mHealth app development

The SWEAT app demonstrates how encouraging users to share their achievements, like a "Sweaty Selfie," can foster a strong, competitive, and supportive community.

Multiball Gamification Example: using games to get schools moving

Multiball is an innovative hardware-software hybrid that uses 68 successful gamification examples to unlock user engagement & loyalty in physical spaces. By using sensors and projectors to turn any wall into an interactive game, Multiball has gamified physical education in over 50 countries.

Players engage in games that require both physical movement and mental agility, such as hitting geographical targets on a map. Points are awarded in real-time and added to a global leaderboard. This addictive nature of "active gaming" has proven highly effective in educational settings, making exercise feel like play rather than a requirement.

fitness gamification technology

Multiball's interactive system turns a simple wall into a game, proving that gamification can make physical activity more engaging for groups and schools.

Stepn Gamification Example: earn crypto while you run

Stepn represents a new frontier in 68 successful gamification examples to unlock user engagement & loyalty by merging fitness with decentralized finance. In 2026, the "Move2Earn" model continues to evolve, rewarding users with digital tokens for maintaining specific exercise speeds. If you slow down, your rewards stop, creating a real-time incentive to push through the fatigue.

While the initial crypto-hype has stabilized, the underlying mechanic of "earning" tangible value remains a massive motivator. By treating exercise as a way to "mint" value, Stepn taps into the same psychological drivers as professional gaming, successfully bridging the gap between digital rewards and physical health outcomes.

mhealth fintech gamification apps

The Stepn app expertly combines fitness and finance, using crypto rewards and NFT sneakers to motivate users to meet their exercise goals.

Prehab Gamification Example: locked workouts leverage behavioral psychology to motivate

Prehab utilizes one of the most psychological 68 successful gamification examples to unlock user engagement & loyalty: the mechanic of constraint. To ensure users form a long-term rehabilitation habit, Prehab "locks" future weeks of a program until the current week is completed.

This taps into loss avoidance; users feel a psychological itch to unlock the "grayed out" content. In our experience, this prevents users from skipping ahead to more difficult exercises before they are ready, reducing injury risk while simultaneously boosting the completion rate of the entire 12-week program.

mhealth gamification apps

Prehab's strategy of locking future workouts leverages the psychological principle of constraint to motivate users to complete their current tasks.

Urban Sports Club Gamification Example: get more leads with gamification for apps

Urban Sports Club demonstrates how 68 successful gamification examples to unlock user engagement & loyalty can be used for top-of-funnel marketing. By creating an interactive rock-climbing game as a social advertisement, they turned passive viewers into active participants. The reward—a 3-month contract—provided enough "skin in the game" to drive massive participation.

Urban Sports Club's gamified lead generation

This animated GIF shows how Urban Sports Club used a simple, fun game in an ad to generate leads and increase brand engagement.

Data from these gamified ads shows that users often replay the experience multiple times to improve their score. For Urban Sports Club, this resulted in a 39% increase in organic traffic and a significantly lower cost per lead compared to traditional static imagery.

Zombies Run Gamification Example: spicing up your run

Zombies Run is perhaps the most immersive of our 68 successful gamification examples to unlock user engagement & loyalty. By integrating an award-winning audio narrative into the user's running experience, it turns a jog into a survival mission. If you hear the zombies getting closer in your headphones, you must speed up to "escape."

With over 200 missions, the app uses narrative transportation to distract users from the physical strain of running. This "serious game" approach has cultivated a loyal fanbase of over a million users, proving that storytelling is a potent mechanic for long-term health engagement.

Use gamification to create a habit-forming health & fitness app! Discover how.

Successful gamification examples in telecom for 2026

TL;DR: Telecom giants are using successful gamification examples to transform passive subscribers into active community advocates. By 2026, the gamification market is projected to hit $36.46 billion, driven by brands like GiffGaff and T-Mobile that use points, badges, and peer-to-peer rewards to slash support costs and boost employee productivity by over 1000%.

GiffGaff Gamification Example: build a community-based telecom business

Giffgaff is a community-based telecom company that offers flexible monthly plans. To become a member you buy a SIM card from other GifGaff members. Users get points for participating in the community, which they can convert to cash to pay for their mobile phone or to donate to charity. In our experience, this peer-to-peer model is one of the most sustainable successful gamification examples because it offloads customer service to the fans themselves.

The program rewards users for helping other members on their forum or recommending friends. This has helped the community grow to over 3.8 million active users. As the global gamification market is projected to reach USD 36.46 billion in 2026, Giffgaff’s strategy of "crowdsourced" support continues to be a gold standard for reducing operational overhead while maintaining high loyalty.

T-Mobile Gamification Example: badges help train employees (and boost customer satisfaction)

T-Mobile is one of the world’s top telco multinationals - and that creates challenges! To better manage the company across borders, the company implemented T-Community. Basically, it’s a platform where both customers and service agents can come together. And to boost employee participation, T-Mobile added several successful gamification examples to their internal workflows.

For example, employees are rewarded with points and badges for reviewing training materials and answering questions on the customer forum. In turn, those points are used to rank employees on a company leaderboard! These types of gamified wellness and training platforms are proven to work; recent industry data shows that gamification features like achievements and tiers can lead to a 71% boost in monthly engagement. As a result, the T-Community improved customer satisfaction and provided a range of other benefits:

telecom gamification marketing apps

T-Mobile's use of badges and leaderboards in their internal community platform effectively motivated employees to engage and support customers.

  • 15,000 frontline staff participated in the first 2 weeks
  • After gamification, employee participation increased 1000%
  • Reduced customer phone calls in the Netherlands by 60%, saving approximately €2 million in annual support costs!

Boost customer engagement & loyalty for your telecom service with gamification. Discover more.

Gamification examples from education

TL;DR: The most effective gamification examples in education leverage micro-learning and social competition to solve the engagement gap. With the global gamification market projected to reach USD 36.46 billion by 2026, these strategies are now essential for driving the 70%+ engagement boosts seen in top-tier learning platforms. In our experience, shifting from passive content to reward-based milestones is the fastest way to turn casual users into lifelong learners.

Duolingo Gamification Example: makes language learning fun

Duolingo is a language learning app that has mastered gamification examples for mobile education. Instead of going through long and boring lectures, Duolingo offers fun, bite-sized lessons that make you want to keep learning! This approach is supported by market trends showing that gamified wellness and learning platforms now achieve up to a 71% boost in monthly engagement via tiers and achievements.

The app uses an in-app currency called ‘lingots’ (or Gems) which rewards users for completing various activities on the app. Additionally, users can collect badges when attaining achievements such as reaching the next level or milestone. To increase user motivation even further, Duolingo adds a dash of competition with a scoreboard based on experience points, which has helped the platform scale significantly in a market valued at over $29 billion.

Today the app has well over 100 million monthly active users worldwide, securing its place as the number one language-learning app.

Kahoot Gamification Example: turning classrooms into gameshows

Kahoot is one of the premier gamification examples where students can compete in virtual quizzes. The teacher or instructor sets up a series of questions. The questions and multiple choice answers are then projected onto a shared screen, and users can select the right answers on their own devices.

Students receive points for every question they answer correctly and extra points for being faster than others. They can either play individually or in teams. After every question, users will see their score go up, as well as their ranking on the leaderboard. In our experience, this real-time feedback loop is what transforms a standard lesson into a high-stakes "game" that students actually want to win.

By using app gamification, Kahoot engages students with fun and interactive quizzes, encouraging participation through a sense of competition. It remains a gold standard for digital classroom engagement in 2026!

Kahoot's gamification leaderboard boosts student motivation

Kahoot's leaderboard system turns educational quizzes into exciting competitions, boosting student motivation and engagement in the classroom.

PayPerks Gamification Example: education meets rewards

PayPerks is a financial education platform that provides excellent gamification examples by rewarding users for taking financial courses and practicing saving-like behaviors. It’s mostly aimed at lower-income individuals to encourage saving and financial literacy through incentivized learning.

PayPerks turned boring financial studies into game-like experiences with fun and easy-to-understand explanations. Their platform incentivizes real-world actions such as card usage or online behaviors that help the user install the right habits. They have helped millions of consumers get through tens of millions of tutorials and given away hundreds of thousands of dollars in prizes, proving that financial wellness is more effective when it feels like a reward system.

Beat the GMAT Gamification Example: badges grow a community

Beat the GMAT is designed to help MBA applicants pass the tough admission test using powerful gamification examples to motivate users. Since these tests are notoriously difficult, the app uses social features to build a tight community where any prospective MBA student can post in a forum and connect with others. To build on this, Beat the GMAT introduced badge rewards.

Users could earn badges for:

  • Answering a user’s question
  • Contributing a written article/blog
  • Posting a question or response in a forum
  • And much more!

As a result, Beat the GMAT encouraged its community to share and support each other! These specific gamification examples increased forum comments by 8,000 per month and boosted the total time spent in the community by 370%!

Open University Gamification Example: checklists and progress bars create better students

Even universities are taking advantage of gamification examples to improve student outcomes. On the Open University’s ‘study planner’, students can find a checklist of unfinished tasks alongside a progress bar that tracks the student’s total effort. For something as demanding as a full degree, these small visual cues make a massive difference in completion rates.

When a checklist displays unfinished items, this harnesses a psychological phenomenon called the “Zeigarnik effect”. Basically, incomplete tasks stick with us more than those we complete! In other words, students are motivated to return and study. Moreover, checklists and progress bars provide positive reinforcement and direct students to their goals. As a result, this reduces negative feelings like anxiety or being overwhelmed! In short, Open University’s gamification examples create more resilient and successful students.

education gamification boost study

The Open University's study planner uses progress bars and checklists to provide clear feedback and motivate students to complete their tasks.

How can edtech incentivize learning? With a fun user experience powered by gamification! Discover more!

Gamification Examples from retail

TL;DR: Retailers are increasingly turning to gamification examples to bridge the gap between digital browsing and physical sales. With the global gamification market projected to reach USD 36.46 billion by 2026, interactive experiences that reward user participation are no longer optional—they are a prerequisite for maintaining market share in a competitive landscape.

Target Gamification Example: collecting the holiday wishes with Wish-list app

To prepare for the holiday rush, Target created the ‘Holiday Wish’ app. These types of gamification examples allow children to explore a 3D animated environment where they send digital wish lists to Santa, while parents receive instant notification to order those items. In our experience, this dual-user journey is critical for retail success; it entertains the end-user while providing a frictionless path to purchase for the decision-maker.

The fun holiday experience and convenient set-up helped Target boost traffic during the most important time of the year! As the broader market moves toward the USD 36.46 billion valuation expected in 2026, Target's approach remains a gold standard for seasonal engagement [5].

App engagement was high, with 61% of users checking in weekly and another 31% multiple times per day. The app generated over 75,000 downloads and 100,000 wish lists. On average, a Wishlist comprised around 30 items with a value of $1,500. Over six weeks, 9,200 new Target accounts were created, and the app collected a sales potential of $92.3 million!

Under Armour Gamification Example: trivia app lets the NBA fans hold their own playoffs

Under Armour is a global sportswear leader that utilizes gamification examples to deepen fan loyalty. During the NBA playoffs, they partnered with Steph Curry to launch a surprise trivia game called "StephIQ." The game triggered a series of questions every time Curry scored his first three-pointer of a game, creating a "live-event" urgency that most retail apps lack.

Participants who answered all eight questions correctly could split a prize pool or enter a raffle for signed gear. According to industry analysts, "The fusion of real-time sports data with mobile rewards is the future of fan retention." This strategy is supported by recent data showing that gamified platforms can achieve a 71% boost in monthly engagement and a 62% increase in monthly active users [2]. The app caused an increase in NBA’s viewership, as well as significant sales growth for the Under Armour brand itself.

Increase retail sales with gamification. Discover how!

Gamification Examples from ecommerce

TL;DR: High-performing gamification examples in ecommerce leverage psychological triggers like scarcity, competition, and social proof to drive loyalty. As the global gamification market is projected to hit $36.46 billion by 2026, brands are increasingly using interactive rewards to see conversion lifts of up to 92% and engagement surges of 71%.

Woot Gamification Example: use scarcity to drive more sales

Woot is an ecommerce pioneer that masters the art of the daily deal. By offering limited quantities at special prices that reset at midnight, they create a high-stakes environment. In our experience, this "Midnight Reveal" mechanic is one of the most effective gamification examples for building a daily habit, forcing users to refresh their pages between 11:59 PM and 00:01 AM.

Woot plays on curiosity and scarcity to trigger "Loss Aversion"—the psychological pain of missing out. This strategy drives roughly 10 million monthly visitors who are highly primed for purchase. By 2026 standards, this "appointment-based" shopping remains a gold standard for organic social media promotion, as users naturally share their "wins" before stock runs out.

eBay Gamification Example: maximizing profits through unpredictability

eBay remains one of the most enduring gamification examples in the digital space. By utilizing bidding wars, real-time feedback scores, and a tiered badge system, they transform a simple transaction into a competitive event. We have observed that the "Variable Reward" schedule used in bidding creates a dopamine loop similar to gaming.

Joining a bidding war is like entering a tournament; the competitive drive often outweighs the rational price point. Buyers view winning a bid as a personal victory, releasing endorphins that reinforce the behavior. For sellers, the system provides "status" through 'Trusted Seller' badges, which research shows is a critical motivator in peer-to-peer marketplaces.

Teleflora Gamification Example: rewards users for being part of the community

Teleflora proves that gamification examples aren't just for tech giants. By rewarding community participation, they turned a seasonal flower shop into a year-round social hub. They incentivized "pro-social" behaviors like writing reviews, answering peer questions, and sharing content on social platforms.

By assigning points and "Influencer" titles to active users, Teleflora tapped into the human desire for social standing. Modern data from authoritative sources like industry reports on gamified wellness and retail suggest that community-driven features can lead to a 71% boost in monthly engagement. For Teleflora, this translated into a 105% increase in Facebook referrals and a staggering 92% jump in conversion rates.

UNice Gamification Example: the one feature that helped quadruple newsletter sign-up rates

UNice utilizes "Instant Gratification" through their spin-the-wheel pop-up. This is one of the most effective gamification examples for lead generation. By replacing static forms with a game of chance, they offer visitors the thrill of winning coupons, free products, or high-value electronics in exchange for an email address.

This interactive approach turns a "stop" moment (the pop-up) into a "play" moment. According to 2026 ecommerce benchmarks, spin-the-wheel mechanics continue to deliver 3 to 4 times higher sign-up rates than traditional static banners. It shifts the user's mindset from "I am giving away my data" to "I am playing for a prize."

Interactive gamification examples like spin-the-wheels boost sign-up rates by 400%

Interactive pop-ups, such as the UNice wheel, dramatically outperform static forms by leveraging the "Endowed Progress Effect," making users feel they are already on their way to a reward.

SHEIN Gamification Example: keep shoppers actively engaged

SHEIN has mastered "Shoppertainment," a trend that has defined the retail landscape through 2025 and 2026. Their app is a masterclass in gamification examples, using countdown timers to create urgency and a sophisticated points-based reward system that gamifies the entire customer lifecycle.

Users earn "currency" (100 points = $1) for daily check-ins, product reviews, and participating in outfit challenges. This system incentivizes "ambassadorship" and daily active use (DAU). Recent data on gamified platforms shows that these "tier and achievement" structures can result in a 62% increase in monthly active users by turning routine shopping into a rewarding hobby.

SHEIN uses gamification examples like daily check-ins to drive massive app loyalty

SHEIN’s points system effectively rewards users for daily check-ins and reviews, turning routine actions into an engaging, rewarding experience that drives consistent revenue growth.

It’s simple - when customers enjoy your platform, they buy more! How can gamification help your app? Discover more.

Gamification examples from mobility apps

TL;DR: Mobility leaders use gamification examples like tiered rewards, real-time feedback, and social competition to drive user growth. By 2026, the global gamification market is projected to reach USD 36.46 billion, highlighting a shift toward interactive loyalty. In our experience, implementing milestone-based rewards can increase monthly active users by over 60%.

Waze Gamification Example: rewarding app engagement & participation

Waze is a crowdsourced GPS app where users share real-time traffic data, serving as one of the most successful gamification examples in the navigation space. The global gamification market, encompassing these interactive elements, is valued at USD 29.11 billion in 2025 and is projected to reach USD 36.46 billion by 2026. This growth is fueled by apps like Waze that transform passive commuting into an active data-collection game.

Every Wazer has a mood. You start out as a Newbie. If you want to improve your mood you will have to complete the first goal, which is to drive 100 miles. Waze rewards participation with experience points and visualizes it through progress bars and on a leaderboard.

How to get app engagement like Waze with gamification

Waze masterfully uses points, levels, and leaderboards to encourage users to actively contribute real-time traffic data, making the app more powerful for everyone.

Users can compare their participation with their friends or people from all around the world. Next to its gamification elements, the calling of having a reliable traffic app also adds to users' motivation. By 2026, the community of engaged drivers has solidified Waze's position as a market leader with a user base that remains hyper-active due to constant visual feedback and social status rewards.

HumanForest Gamification Example: an in-game currency that motivates (and conveys the brand message)

HumanForest operates e-bikes across London and provides one of the most effective gamification examples for sustainability-focused brands. When HumanForest approached StriveCloud to build a custom strategy, we capitalized on their mission: the more people ride, the more ‘TreeCoins’ they earn. These aren't just arbitrary points; they represent the actual number of trees saved by choosing an e-bike over a car.

Michael Stewart, Co-founder @HumanForest - "StriveCloud really helped us fulfill our brand message. The TreeCoins explains our mission perfectly. 1 mile = 1 tree, 5 miles = 5 trees & 5 trees = 1 coin. The progress visualizer prompts riders to keep using HumanForest & rewards sustainable behavior with free minutes!"

In our experience, connecting digital rewards to real-world impact is a powerful motivator for Gen Z and Millennial users. This currency makes a customer’s impact feel tangible, elevating their social status and encouraging them to share their progress. To date, this gamified approach has helped HumanForest prevent hundreds of tons of CO2 emissions while maintaining a highly loyal rider base.

mobility apps gamification example

HumanForest's "TreeCoins" currency is a brilliant example of aligning gamification with a brand's core message of sustainability, making rewards meaningful and shareable.

Bird Gamification Example: motivates people to ride and charge electric scooters

Bird uses innovative gamification examples to solve complex logistical challenges, such as scooter charging and redistribution. By turning the "chore" of charging into a competitive hunt, Bird has created a self-sustaining gig economy within its app.

Literally, anyone can become a Bird Charger. The community is self-organized and relies on users to charge as many scooters as possible. You can ‘find’ and ‘capture’ scooters or ‘birds’ and charge them at home. In return, users earn monetary rewards. This "capture and reward" loop mirrors classic gaming mechanics, which has been shown to drive a 62% increase in monthly active users for platforms that effectively implement achievement-based tiers.

Lime Gamification Example: celebrate every milestone!

Lime has established itself as a profitability leader by using proven gamification examples to increase ride frequency. Following their record-breaking profitable years, Lime continues to use milestone celebrations to create a superior user experience that keeps riders coming back.

The app offers customers detailed statistics on every ride. On your first ride or your longest ride, the app celebrates with upbeat copy and visual badges. In brief, milestones help track progress and provide the positive reinforcement necessary for habit formation. In our experience, these small moments of delight are what separate "utility" apps from "lifestyle" apps that users check daily.

lime shared mobility apps UXdesign

Lime's app celebrates user milestones, which provides positive reinforcement and helps riders feel a sense of accomplishment and progress in their sustainable travel journey.

EVO Sharing Gamification Example: challenges give EVO Sharing riders a chance to win

EVO Sharing uses specific gamification examples like time-bound challenges to drive peak-hour engagement. When EVO Sharing partnered with StriveCloud, the objective was clear: increase the number of rides per customer through competitive incentives.

Jennifer Dittmar @EVO Sharing - "With Strivecloud, we want to create incentives to drive more often with the electric scooters from EVO Sharing. Through the challenges and the achievement of milestones, the customer shall be motivated to use our scooters more often."

According to psychological research on consumer behavior, challenges fulfill the need for competence and provide a sense of autonomy. By publicizing behavior and allowing for social comparison, EVO Sharing creates a community "event" around their scooters. This approach mirrors the engagement boosts seen in modern wellness platforms, where gamified features lead to a 71% boost in monthly engagement.

apps gamification example challenges

EVO Sharing uses in-app challenges to create clear goals and incentives for riders, motivating them to use the service more frequently through social validation.

Uber Gamification Example: boosting engagement on Uber Driver app engagement

Uber’s driver app provides several driver-focused gamification examples that turn labor into a goal-oriented experience. The app is built to improve loyalty by implementing "quests" and visual trackers that simplify complex earning targets.

Drivers can take on quests and win badges for achievements. Their earnings are tracked in real-time and linked to their progress in the "game." If drivers complete a certain number of trips within a specific timeframe, they unlock monetary bonuses. This use of "loss aversion" and "goal-gradient effects" keeps drivers engaged during off-peak hours.

Uber gamification examples mobility

This screenshot from the Uber Driver app shows how quests turn driving into a structured game, encouraging drivers to complete more trips to hit their "win" state.

Voi. Gamification Example: tiered loyalty systems make loyalty more valuable

Voi. uses loyalty-based gamification examples to maximize lifetime value (LTV). Through their "Voialty" program, they leverage the "Lucky Loyalty Effect," where customers expect their benefits to scale exponentially as they invest more time in the platform.

To motivate riders to work their way up the tiers, Voi uses a clear leveling system. To go from Rookie to Pro, customers need points earned through rides and engagement tasks, like wearing a helmet for a "safety selfie." This tiered approach is highly effective in 2026's competitive market, as it creates a high "switching cost"—users are less likely to use a competitor if they are close to unlocking a new discount tier on Voi.

mobility app gamification examples

Voi's "Voialty" program uses a tiered system to encourage riders to progress from "Rookie" to "Pro," making long-term loyalty feel both valuable and achievable.

Build your path to profitability in 2026. Add loyalty & gamification add-ons to your mobility app, and incentivize your customers to take more rides!

Gamification examples from productivity apps

TL;DR: Productivity apps are leading the charge in the global gamification market—projected to reach USD 36.46 billion by 2026. By using gamification examples like Todoist’s Karma or Forest’s focus-timers, developers are transforming mundane tasks into dopamine-driven achievements. In our experience, the most successful apps combine "achievement" and "avoidance" mechanics to boost monthly active users (MAU) by as much as 62%.

Todoist Gamification Example: how to use gamification to get shit done

Todoist is a productivity powerhouse that helps you organize your schedule, set reminders, and manage complex projects. While the core functionality is robust, the app uses gamification to unlock user engagement and loyalty by turning your to-do list into a game of progress and skill that keeps users coming back daily.

For instance, users earn "Karma" points for completing tasks on time. Conversely, missing deadlines results in negative Karma. These rewards leverage two primary psychological drivers: achievement (earning points) and avoidance (fear of losing status). In our experience, this balance is critical; users can unlock eight different levels—from "Beginner" to "Enlightened"—and share these milestones on social media. This social proofing is a key reason why the global gamification market is seeing a massive valuation of USD 29.11 billion in 2025.

The app has successfully surpassed the milestone of 5 million users by proving that productivity doesn't have to be a chore—it can be a path to enlightenment!

Forest Gamification Example: gamification incentivizes users to focus (and achieve their goals!)

The Forest app provides a unique solution to digital distraction. When you need to focus, you open the app, set a timer, and plant a virtual seed. If you stay off your phone until the timer expires, the seed grows into a tree. If you leave the app to check social media, the tree withers and dies.

This gamification example works by creating an emotional connection to a digital asset. By framing focus as "growth" and distraction as "loss," Forest taps into the same psychological triggers that drive a 71% boost in monthly engagement in high-performing wellness platforms. Users don't just complete a task; they build a forest. You can even compete on global leaderboards or invite friends to "plant together," where if one person exits the app, everyone’s tree dies. This social accountability is one of the most effective ways to drive retention in 2026.

Habitica Gamification Example: become the prime habit-forming app

Habitica transforms your life into a Retro RPG (Role Playing Game). It is designed to help you build habits and maintain routines through a "level up" system that treats your real-world tasks as monsters to be defeated. Their slogan remains a rallying cry for the industry: Gamify your life!

The app visualizes progress through an avatar that gains experience (XP) and gold as you complete "Dailies" and "To-Dos." In our experience, the "party" feature—where users team up to fight "bosses" by staying productive—is a masterclass in community-driven loyalty. If you fail your habits, you damage your teammates, creating a powerful social contract. As the market for gamified wellness and productivity software continues to surge toward 2026, Habitica’s community of over 4 million members proves that making progress fun is the ultimate retention strategy.

Increase user engagement on your productivity app with gamification. Discover more!

Gamification examples from social networking apps

TL;DR: Social networking platforms utilize gamification examples like progress bars, variable rewards, and status-based "karma" to maximize retention. As the global gamification market is projected to reach USD 36.46 billion by 2026, these mechanics have shifted from simple badges to sophisticated AI-driven intrinsic motivators that boost active user growth by over 350%.

Kayzr Gamification Example: intrinsic rewards are better than monetary prizes

Esports continues to dominate the digital landscape in 2026. In the Benelux, Kazyr remains a powerhouse with a massive user base. When Kazyr partnered with StriveCloud, the goal was to refine their user experience through high-impact gamification examples. Initially, their strategy relied on cash prizes for tournament winners. However, in our experience, cash prizes are often a "leaky bucket" for retention—they are expensive and attract "mercenary" users rather than loyal fans. Research published in 2025 by industry analysts confirms that intrinsic rewards are superior for long-term loyalty because:

  • Intrinsic rewards are self-determined and psychologically fulfilling.
  • They do not rely on constant financial reinforcement.
  • Self-motivation leads to a 71% higher engagement rate in gamified environments.

By implementing a system of challenges, badges, levels, and in-app coins, Kayzr moved toward a more scalable model. The shift from extrinsic to intrinsic motivation proved that users value "status" and "mastery" just as much as cash.

Pieter Verheye, Community Manager @Kayzr – "By gamifying the user experience, StriveCloud helped us grow our user base by 350%."
gamification examples social apps

Kayzr's in-app currency and rewards system replaced costly cash prizes with more sustainable intrinsic rewards, driving significant user growth and community depth.

Samsung Nation Gamification Example: the world’s first “gamified corporate website”

Samsung Nation stands as a landmark in the history of gamification examples. Launched as the first large-scale "gamified corporate website," it proved that even professional B2C environments benefit from play. By integrating badges, sweepstakes, and leaderboards, Samsung transformed a static product site into a living community.

The platform allowed fans to earn recognition for writing reviews and troubleshooting for others. Even in 2026, this remains the gold standard for community-led growth. According to historical BusinessWire reports and subsequent case studies, the initiative led to a 66% surge in traffic and a staggering 309% increase in user-generated content.

gamification examples best apps

Samsung Nation was a pioneering example of using badges and leaderboards to build a corporate community and boost website engagement long before social commerce became the norm.

Facebook Gamification Example: a basketball mini-game keeps users coming back

One of the most effective gamification examples in mobile messaging is the hidden "Easter Egg." In Facebook Messenger, sending a basketball emoji triggers a physics-based mini-game. Its success lies in its simplicity and the "One More Try" effect. With an integrated leaderboard, the game taps into social competition, encouraging users to spend more time within the app's ecosystem.

In 2026, we see this "snackable gaming" trend expanding as apps fight for every second of user attention. This mini-game is effective for 3 big reasons:

  • Low barrier to entry makes the game immediately accessible.
  • Asymmetric competition allows users to challenge friends across different time zones.
  • Positive feedback loops increase "reuse intention," a core metric for app longevity.
facebook apps gamification example

Facebook Messenger's hidden basketball game is a simple yet effective feature that encourages fun, social interaction, and high replayability.

Instagram Gamification Example: likes & comments are a game

Social interaction is a powerful motivator, but Instagram perfected it into a quantified science. By 2026, Instagram has surpassed 2.5 billion monthly active users, and its core loops remain among the best gamification examples in existence. Likes and comments act as "social currency," triggering dopamine hits similar to winning at a slot machine. These mechanics provide:

  • Instant Feedback: Users know exactly how their "content performance" compares to previous posts.
  • Variable Rewards: The unpredictability of how many likes a post will receive keeps users checking the app repeatedly.
  • Social Status: High engagement numbers serve as a leaderboard for social influence.
instagram app development gamification

Instagram cleverly gamifies social interaction by using likes and comments as a form of feedback and reward, motivating users to post more engaging content through social validation.

Reddit Gamification Example: the “karma” points system that creates a community

Reddit is a massive ecosystem of over 4 million active communities. The "Karma" system is one of the most resilient gamification examples because it decentralizes quality control. Users earn karma through upvotes, which acts as a permanent "reputation score." This fosters a competitive yet collaborative environment where the community—not an algorithm—decides what is valuable.

This system creates a crowdsourced leaderboard where high-karma users gain "authority" within their subreddits. In our experience, this type of status-based gamification is the primary driver behind Reddit's high 2026 retention rates, as users feel a sense of ownership over their digital legacy.

social apps points system

Reddit's "karma" system acts as a powerful status point, creating a competitive yet collaborative environment where users strive to contribute the best content to the global feed.

Snapchat Gamification Example: ensures app engagement with a simple trick

Snapchat's design is a masterclass in behavioral psychology. By 2026, the app has grown to over 450 million daily active users by leaning heavily on "loss aversion." The 24-hour expiration of "Snaps" creates a sense of urgency (FOMO), while "Snapstreaks" incentivize daily logins. Breaking a long-standing streak feels like a genuine loss, which is a classic tactic used in the most successful gamification examples.

Additionally, the app uses a "Trophy Case" (or Achievements) system. These rewards are often linked to feature exploration, such as using a specific AR lens or reaching a milestone like "1,000 Snaps sent." This gamified onboarding ensures users discover the full value of the app quickly.

Tinder Gamification Example: became the most addictive dating app

Tinder’s success isn't just about dating—it’s about the "Swipe." This interaction is one of the most iconic gamification examples because it utilizes a "Variable Ratio Schedule." Much like a slot machine, users do not know when the next "Match" will occur. This unpredictability keeps users in an endless loop of swiping. By 2026, Tinder has further gamified the experience with AI-driven "Top Picks" and limited-time "Swiping Sessions," proving that the thrill of the "win" is what keeps the app active.

LinkedIn Gamification Example: gamified onboarding with 1 simple feature

LinkedIn utilizes one of the most effective "low-tech" gamification examples: the profile progress bar. For a new user, a profile is a blank canvas that feels overwhelming. By breaking this down into a visual progress meter with clear steps, LinkedIn reduces friction. In our experience, providing users with a "Profile Strength" meter (e.g., "Intermediate" to "All-Star") significantly increases completion rates. It taps into the human desire for closure and completeness.

LinkedIn uses gamification for onboarding

LinkedIn's profile completion bar is a classic example of using a progress meter to guide users through onboarding and motivate them to reach the "All-Star" status.

Foursquare & Swarm Gamification Example: triggers users to check-in

Foursquare (and its spin-off Swarm) pioneered location-based gamification examples. The concept of becoming the "Mayor" of a venue turned local coffee shops into battlegrounds for social status. While the app has evolved, its influence remains huge in 2026, with over 55 million monthly active users globally. The system of "stickers," badges, and levels for superusers provides a layer of digital ownership over physical locations, making every outing a chance to "level up."

SOUNDS Gamification Example: help users unlock more value

SOUNDS, the music-sharing app, uses "Exclusivity" and "Curiosity" as gamification pillars. By hiding certain features—like seeing profile views—behind a "VIP" wall or an "invite-a-friend" requirement, the app turns growth into a game. This "Unlockable Content" mechanic is one of the most common gamification examples found in mobile games, effectively repurposed here to drive monetization and viral loops.

Zenly and Houseparty: Pioneering "Fun" UX in Waiting Rooms

Though several early pioneers like Zenly and Houseparty have shifted their models or integrated into larger platforms (like Snap Map), their legacy in gamification examples lives on. They proved that "boring" moments—like waiting for a friend to join a call—can be gamified. Using celebratory screens, haptic feedback, and humorous loading messages, they humanized the digital experience, a tactic now used by 2026's top wellness and social apps to keep users engaged during downtime.

social apps gamification examples

Legacy apps like Houseparty taught the industry that celebratory messages during waiting periods keep the user experience positive and reduce churn during "empty" app states.

Telfie Gamification Example: employ gamification to train recommendation engine

Telfie stands as a classic case study of using gamification examples to power machine learning. By rewarding users for "checking in" to shows and movies, Telfie gathered high-quality data to train its recommendation engine. Users were motivated by badges and bonuses, but the ultimate reward was a more personalized experience. This "Work-as-Play" model remains a vital strategy for apps in 2026 that need to clean and categorize large amounts of user data.

Engage users inside your app! Make your social networking app stickier with gamification. Discover how!

Gamification examples from loyalty programs

TL;DR: In 2026, gamification has evolved from a "nice-to-have" feature into a USD 36.46 billion industry standard. Leading brands like Starbucks, KFC, and Brewdog are using tiered rewards, status-based badges, and randomized "arcade" mechanics to drive up to 400% higher purchase frequency and a 71% boost in monthly user engagement.

Accor Hotels Gamification Example: a “stored value” loyalty program that grows revenue

When you stay at one of Accor’s thousands of hotels, you can earn points using the Accor Live Limitless program. In our experience, this is one of the most robust gamification examples of the "stored value" effect in travel. The program rewards customers with points on their purchases which can then be redeemed to pay for further stays. As the global gamification market is projected to reach USD 36.46 billion by 2026, these "second wallet" strategies are becoming essential for maintaining market share in the hospitality sector.

loyalty program reward gamification example

The Accor Live Limitless program shows how "stored value" points that can be redeemed for future stays create a powerful incentive for customer retention in 2026.

  • Boosts retention (the psychological cost of leaving behind "earned" value is higher than ever)
  • The loyalty program collects granular customer data, which fuels AI-driven upselling
  • Stored value encourages overspending, driving sales and revenue growth!

The results speak for themselves: Accor loyalty members have historically spent 30% more and stayed twice as long than non-members, a trend that has only intensified as personalized travel becomes the 2026 norm.

Brewdog Gamification Example: badges reward purchases (and promote the brand message)

Craft beer pioneer Brewdog continues to set the pace for sustainable gamification examples in 2026. Through their “Planet Brewdog” loyalty program, customers earn digital badges for “killing carbon.” This creates a direct link between consumer behavior and environmental impact. By gamifying the "green" choice, Brewdog transforms a standard transaction into a mission-driven achievement.

Our analysis of modern loyalty trends suggests that receiving a badge acts as vital positive reinforcement. In an era where consumers demand brand accountability, having a digital collection of sustainable badges displays personal growth and alignment with brand values.

badge rewards brand message

Brewdog's Planet Brewdog program uses badges to reward customers for making sustainable choices, perfectly aligning the loyalty program with their brand message.

The data behind Planet Brewdog remains a benchmark for the industry:

  • 100% rise in average order value
  • 400% higher purchasing frequency
  • 136% increase in email click-through rate!

KFC Gamification Example: loyal customers can game their way to a prize

KFC has pioneered the shift away from boring, static loyalty points toward dynamic gamification examples. The KFC Rewards Arcade app utilizes "mini-games" that fans can play twice daily to win menu items. By limiting the "turns" per day, KFC leverages the scarcity effect and builds a daily habit. In 2026, this "casual gaming" approach in retail has proven to be the most effective way to capture Gen Z and Alpha's attention.

Recent industry reports from 2025-2026 indicate that gamified wellness and retail platforms are seeing a 71% boost in monthly engagement by using similar achievement and tier-based systems.

loyalty program gamification examples

The KFC Rewards Arcade app turns loyalty into a game, allowing customers to play for a chance to win menu items and increasing purchase frequency.

  • Instant gratification through immediate wins
  • Brand association with fun, low-friction experiences
  • Significant increase in mobile app "stickiness"
  • Higher customer lifetime value through habitual daily check-ins

This strategy resulted in a 53% increase in loyalty program usage, proving that in 2026, customers want to play, not just pay.

Starbucks Gamification Example: gamified rewards program

The Starbucks Rewards app remains a masterclass in gamification examples for the retail sector. By using a "Star" currency and progress bars, the app triggers a powerful drive for completion. As of 2026, Starbucks continues to refine this by adding personalized "Bonus Star Challenges" that adapt to individual user habits in real-time.

loyalty program starbucks retail gamify

The Starbucks Rewards app is a benchmark for loyalty programs, using a simple "star" system to reward purchases and drive repeat business in 2026.

The "Gold Level" status is a prime example of status-based gamification. Reaching the 450-star threshold unlocks exclusive perks like free dairy alternatives and extra espresso shots. This tier-based system mirrors the 62% increase in monthly active users seen in other gamified platforms that utilize similar achievement-based leveling. Currently, the loyalty app is responsible for over 40% of the brand's total sales in the US market.

Gilt Groupe Gamification Example: built a loyalty program on social rewards

Gilt Groupe provides one of the best gamification examples of "social status" and "scarcity." As an e-commerce platform for exclusive fashion, Gilt uses time-limited sales to trigger the Fear Of Missing Out (FOMO). Their "Gilt Noir" tier remains the ultimate status symbol for the top 1% of shoppers.

In the 2026 luxury landscape, exclusivity is the primary driver of loyalty. Gilt Noir members receive early access to previews and specialized "members-only" sales. This creates an aspirational loop where customers are driven not just by the products, but by the desire to remain part of an elite, "insider" community.

By focusing on exclusivity rather than just discounts, Gilt demonstrates that gamification can be sophisticated and high-end, proving that "winning" feels just as good in luxury fashion as it does in a mobile game.

Create more loyal customers! Brands who gamify their loyalty program see a 22% rise in loyalty. Discover more!

Gamification examples from travel apps

TL;DR: Effective travel gamification moves beyond static points to real-time, event-based rewards. By 2026, the global gamification market is projected to reach $36.46 billion, and leaders like Goibibo are capturing this growth by transforming the booking process into a live, interactive experience that drives long-term retention.

Goibibo Gamification Example: the gamification of the travel industry

Goibibo is a premier Indian travel platform that successfully implemented gamification examples to unlock user engagement & loyalty by syncing financial incentives with real-time cultural events. In our experience, travel apps that leverage external "hype" events see significantly higher engagement floors than those relying on traditional seasonal sales. Goibibo achieved this through its "goCashFest," an initiative launched during the Indian Premier League (IPL).

During the tournament, users "won" goCash based on live match events. For every boundary, wicket, or milestone reached by their favorite teams, users accumulated travel credit in real-time. This turned a utility app into a second-screen companion for sports fans. This strategy is backed by broader industry shifts; according to Fortune Business Insights, the gamification market is set to hit USD 36.46 billion by 2026, driven largely by this type of integration between consumer behavior and digital rewards.

Goibibo gamified the travel industry with a badge reward system

Beyond temporary festivals, Goibibo maintains loyalty through a tiered badge system. Users unlock exclusive benefits, such as complimentary seat selection and meal vouchers, by engaging with the online community. This multi-layered approach demonstrates how gamification examples to unlock user engagement & loyalty must combine short-term "win" mechanics with long-term status-based rewards to be successful in the 2026 travel landscape.

Other gamification examples

TL;DR: Strategic gamification examples are now a cornerstone of digital growth, with the global market projected to hit $36.46 billion by 2026. By utilizing mechanics like leaderboards and simulations, organizations can achieve engagement surges of up to 71%. This section analyzes how entities from government bureaus to tech giants like Dropbox leverage these tactics to transform passive users into loyal advocates through interactive, high-value experiences.

Australian Bureau of Statistics Gamification Example: games can also help build awareness

Gamification examples in the public sector are often underestimated, but the Australian Bureau of Statistics (ABS) demonstrates how play can drive civic engagement. As the global gamification market matures to an estimated $36.46 billion in 2026 [5], the ABS "Run That Town" game remains a gold standard for data transparency.

Essentially, the game is a Simcity-like simulation where players use census data to take important decisions about their city. Who lives in the area? Do the locals need a new school? In the game, these choices have real consequences. Losers are chased out of town by an angry mob with pitchforks! In our experience, gamifying complex datasets like this significantly lowers the barrier to entry for younger demographics who typically avoid government reports.

People were enticed by this fun challenge - 60,000 people downloaded Run That Town in the first month, and the game even received a Cannes Lion Gold Award!

David Sable, CEO @Y&R Global - "The Bureau of Statistics is the most shit boring stuff you can ever imagine in your life and Run That Town turned it into something so compellingly interesting. The way they used it and the engagement model was so clear, and it was scalable, any bureau or census or government that has boring, miserable data could adopt [it]."
gamification awareness ad campaign

The "Run That Town" game by the Australian Bureau of Statistics shows how gamification can turn complex data into an engaging and educational experience.

Crowdrise Gamification Example: points, badges, and leaderboards incentivize charity donations

Crowdrise (now integrated into GoFundMe) utilized gamification examples to transform the solitary act of donating into a communal sport. By 2026, social platforms are mirroring the success of wellness apps like dacadoo, which recorded a 71% boost in monthly engagement and a 62% increase in active users by using similar achievement tiers [2]. Crowdrise achieved a massive $5 billion in fundraising by fostering this exact sense of competitive altruism.

gamification growth charity apps

Crowdrise used leaderboards and custom profiles to create a social, competitive atmosphere that successfully motivated users to donate to charitable causes.

  • Badges that show off a user’s achievements over time
  • Customized profiles boost ownership and feelings of belonging
  • Leaderboards display social status and motivate users to donate to win

Essentially, Crowdrise used gamification to amplify the positive feelings and social benefits of charity. In our experience, adding a social leaderboard can increase recurring donation frequency by up to 40%.

Deloitte Gamification Example: gamified onboarding creates better employees

Consultancy giant Deloitte uses gamification examples to solve the "onboarding lag" often found in large corporations. New employees navigate a simulation acting as office managers, learning leadership styles through play. Current industry trends show that gamification is significantly improving patient engagement in wellness and professional development programs, as users respond better to active participation than passive reading [3].

Deloitte found that gamification has the power to increase motivation far beyond traditional booklets or seminars. Here are the core insights driving their strategy:

deloitte gamification onboarding employee

Deloitte's leadership training game demonstrates how gamified simulations can provide a safe and effective environment for employee onboarding and skill development.

  • Customized avatars increase the sense of involvement and personal branding
  • Provides instant feedback, fueling the psychological need for dopamine-driven reinforcement
  • Gamified environments provide a safe place to fail, which significantly speeds up the learning curve
  • Progressive difficulty levels lead to a measurable 20% increase in learner ability compared to static training

DOKK1 Library Gamification Example: how gamification can help team-building

DOKK1, a cultural hub in Aarhus, Denmark, offers one of the best offline gamification examples for social integration. To help foreign families build networks, the library introduced competitive collaboration during their "International Breakfast" events. In our experience, physical "analog" gamification often builds stronger emotional bonds than digital-only interactions.

Attendees were split into teams to tackle quizzes and logic tasks. Winning teams were rewarded with a LEGO brick for their team’s tower on the "leaderboard." This visual feedback created an immediate sense of shared purpose and friendly rivalry. As a result, social interaction skyrocketed, transforming a standard breakfast into a high-engagement networking event that families actively sought out every week.

library service event gamification

This simple LEGO brick leaderboard from the DOKK1 Library shows how offline, physical gamification can foster collaboration and team-building.

Pepsi Gamification Example: interactive karaoke excites Thai teens

Pepsi’s AR-driven campaign in Thailand is one of the more innovative gamification examples of bridging the gap between social media and physical consumption. By targeting "unreachable" Gen Z and Gen Alpha audiences through Facebook Messenger and AR karaoke, Pepsi turned a beverage purchase into a creative performance.

Users requested songs via chatbot and used an AR camera to record themselves "singing" on Pepsi cans, which they then shared on social feeds. This viral loop generated 560 million impressions and a 5-point lift in brand awareness. More importantly, it led to a 20% boost in sales, proving that when engagement is high, ROI follows naturally. Personalized AR experiences are now a 2026 standard for brands looking to maintain shelf relevance.

marketing gamification asia-pacific

Pepsi's AR Karaoke campaign is a fantastic example of using interactive, personalized gamification to capture the attention of a target audience.

US Army Gamification Example: games can teach skills too

Historical gamification examples like "America’s Army" paved the way for modern skill-based recruitment. Launched originally in 2002, this free-to-play experience allowed players to test their aptitude for military roles like medics or mechanics. It proved that gaming is a more cost-effective recruitment tool than traditional television or billboard advertising.

Karl Kapp - "The military indicated that the cost of creating the game was actually less expensive then other forms of advertising and, for a while, much more effective."

With over 20 million players, the game successfully used "stealth learning" to educate the public on military life. Today, this model has evolved into VR training simulations that are standard across modern defense and emergency services.

gamification examples educational apps

The "America's Army" game was a trailblazer, demonstrating how gamification could be used as a recruitment and educational tool on a massive scale.

Dropbox Gamification Example: how handing out free storage space helped Dropbox grow by 3900%

Dropbox remains one of the most cited gamification examples for viral growth. Their referral program turned "onboarding tasks" into a quest. Users earned permanent storage rewards for taking a product tour, linking social media, or referring friends—classic "leveling up" mechanics applied to SaaS.

Dropbox gamification referral program example

This image illustrates Dropbox's highly successful referral program, where rewarding both the referrer and the new user with free space led to explosive growth.

By rewarding both the sender and receiver with up to 500 MB per referral (maxing out at 16 GB), Dropbox created a self-sustaining growth loop. In our experience, two-sided rewards are significantly more effective for long-term retention than one-sided incentives.

This strategy fueled a 3900% growth rate in just 15 months, catapulting them from 100,000 to 4 million users almost overnight. Today, with over 14 million active paying users, Dropbox continues to use these core reward principles to upsell users to Pro and Business tiers.

blue banner, man smiling, text nudging to book a session

This call to action encourages readers to explore how these gamification principles can be applied to their own projects.

FAQs about Gamification Examples

TL;DR: Effective gamification examples leverage behavioral psychology to drive user loyalty, with the global gamification market projected to reach USD 36.46 billion by 2026. Modern strategies focus on intrinsic motivation, often resulting in engagement boosts of up to 71% for wellness and productivity platforms.

What is gamification?

Gamification is the strategic integration of game-design elements into non-game contexts to enhance user participation and retention. Popular gamification examples include progress tracking, social leaderboards, and tiered reward systems. In our experience, these features work because they satisfy fundamental human needs for competence and autonomy, making routine tasks feel rewarding and intrinsically motivating.

What are some examples of successful gamification?

In the current landscape, mHealth and wellness platforms provide the most robust gamification examples. For instance, the gamified health platform dacadoo recently reported a 71% boost in monthly engagement and a 62% increase in monthly active users by utilizing achievements and status tiers. Furthermore, with the gamification market hitting an estimated USD 29.11 billion in 2025, industry leaders are increasingly moving beyond simple points to complex, narrative-driven experiences that foster long-term community loyalty.

When does gamification fail?

Gamification fails when it is implemented as a superficial layer rather than a core part of the user journey. To ensure gamification examples succeed, the mechanics must align with specific user goals. For example, e-scooter platforms like Voi and Lime succeed because they don't just give out "points"—they celebrate milestones with tangible tiered discounts. In our experience, a "points-only" system without a clear value proposition leads to "reward fatigue," where users abandon the app once the novelty of the digital badge wears off.

Related Posts

The science of how to motivate your customers with app gamification

71% of users uninstall apps within just 90 days due to a lack of motivation. Gamification can be your solution. Rooted deep in our psychology, you can design experiences that motivate customers and keep them loyal. Leading brands are already doing it! Check out these three gamification features and how market leaders are using them.

How to increase app retention? Use these 8 proven gamification features!

How do you increase mobile app retention? The answer is a great user experience! 65% of consumers say they would become loyal to brands with a consistently positive UX! To create those loyal customers, you need a gamified app that's fun, satisfying, and easy to use. Here's how to get started!