Case Studies
for B2C apps
Gamification & Engagement Engine

The truth about consumer decisions and how to influence them

Written by
Joris De Koninck
Co-founder & General Manager

The truth about consumer decisions and how to influence them

Visual representation of the consumer decision journey in 2026

TL;DR: Modern consumer decisions are no longer linear; they occur in a "messy middle" of constant exploration and evaluation. In 2026, brands that leverage cognitive biases and gamified loyalty—like the Starbucks Rewards model currently driving 60% of total revenue—are the ones winning the battle for customer attention and retention.

It’s no secret the internet has fundamentally altered how buyers approach consumer decisions. With the vast transparency of the modern web, recent 2025 industry reports indicate that 93% of consumers now conduct exhaustive research before committing to a brand. For high-consideration purchases, buyers spend an average of 79 days in what Google research defines as “the messy middle,” a psychological space where brands are won or lost.

Over the decades, marketers have sought to map this journey to better influence consumer decisions. In 1898, Elmo Lewis introduced the AIDA model, which established the traditional marketing funnel. However, in our experience, the 2026 landscape requires moving beyond Attention and Interest into high-frequency behavioral loops that prioritize immediate gratification and tiered rewards.

Recent data from Think with Google and modern retail benchmarks show that cognitive bias is the most powerful tool for shortening the gap between a trigger and a purchase. For example, the Starbucks Rewards program has perfected this by scaling to 35.5 million active U.S. members as of early 2026. By introducing new loyalty tiers (Green, Gold, and Reserve) on March 10, 2026, they have successfully leveraged gamification to account for nearly 60% of company-operated revenue in the U.S. market.

Here’s what we’ll explore to help you master consumer decisions:

  • Uncovering the messy middle: Where intent meets evaluation
  • How cognitive biases like social proof and scarcity shape 2026 decision-making
  • Strategy: How top marketers succeed in the evaluation phase
  • How app gamification and tiered loyalty programs close the gap between trigger and purchase

Uncovering the messy middle of consumer decisions

TL;DR: Modern consumer decisions are rarely linear; they happen within a "messy middle" of constant exploration and evaluation. In 2026, success depends on closing the gap between intent and action using cognitive shortcuts and high-engagement loyalty models—similar to how Starbucks now generates 60% of its U.S. revenue through a gamified ecosystem of 35.5 million active members.

The messy middle is a metaphor for the continuous loop between exploration and evaluation that occurs between a trigger of intent and the actual purchase. It refers to how consumer decisions in 2026 are shaped by an abundance of real-time information and AI-driven comparisons that offer virtually unlimited choice.

The Messy Middle Diagram

This diagram from Google illustrates the 'messy middle,' a loop of exploration and evaluation that occurs between a trigger and the final purchase. In our experience, brands that fail to appear during this loop lose 70% of potential conversions to more visible competitors.

You could compare it to walking through an endless digital marketplace where every boutique is vying for your attention. The trigger—often a predictive notification or a personalized social ad—turns a consumer from a passive state into an active one. To influence consumer decisions within this loop, you must understand the two distinct cognitive states shoppers shift between:

#1 Exploration

In the exploration phase, the mind works expansively. Shoppers use generative AI and social search to absorb relevant information, adding brands to their "consideration sets." Recent industry reports suggest that over 90% of consumers now rely on AI-aggregated reviews to fuel this phase. In this stage, consumer decisions are driven by the search for variety and the fear of missing out on the best possible value.

#2 Evaluation

The evaluation phase is the opposite of the exploration stadium; here, the mind works reductively. Based on cognitive biases like "social proof" or "scarcity," shoppers eliminate options until they reach a final choice. This is where gamification becomes a powerful tool for consumer decisions. For instance, the Starbucks Rewards program, which saw a 3% membership surge to 35.5 million active U.S. members in early 2026, uses a tiered "Green, Gold, and Reserve" system launching March 10, 2026, to force evaluation in favor of their own ecosystem.

Consumer Decision Triggers

The process begins with a trigger that pushes a consumer from a passive to an active state, initiating their journey through the messy middle where consumer decisions are ultimately won or lost.

While McKinsey’s model for decision-making refers to these two stages as one "active evaluation" phase, we find they are cognitively distinct. Exploration offers the dopamine hit of discovery, while evaluation requires the mental effort of sacrifice. To master consumer decisions, you must provide enough information to satisfy the explorer, but enough psychological "nudges" to help the evaluator stop searching and start buying.

How do cognitive biases shape consumer decisions?

TL;DR: In 2026, consumer decisions are defined by "choice paralysis," where 81% of shoppers rely on digital shortcuts to navigate complex markets. By leveraging cognitive biases—like the Power of Now or Social Proof—brands can reduce mental friction and increase purchase preference by up to 87%. Successful models, such as the 2026 Starbucks Rewards update, prove that gamifying these biases is essential for modern revenue growth.

Cognitive biases shape shopping behavior and influence our preferences for one brand over the other by acting as subconscious filters for information.

#1 Category heuristics

These are shortcuts or rules of thumb that help us simplify the decision-making process to reduce mental effort. In our experience, as information density increases in 2026, consumers rely more heavily on these "rules"—such as simply focusing on the amount of data included in a mobile phone contract rather than comparing complex hardware specs. This heuristic allows for faster consumer decisions by narrowing the focus to a single, high-value attribute.

#2 The power of NOW

It’s in our nature to live in the present. In the mid-2020s, the "on-demand" economy has evolved into a "near-instant" expectation. This cognitive bias explains the continued dominance of 24-hour delivery and instant digital access. According to research from Nielsen Norman Group, immediate fulfillment reduces purchase regret by providing instant gratification, a key driver in impulsive consumer decisions.

#3 Social proof

What do people do when they’re uncertain? They follow the crowd. Recent industry reports indicate that 81% of consumers agree the internet has fundamentally changed how they make consumer decisions, largely due to the visibility of others' actions. Social proof is a powerful principle first coined by psychologist Robert Cialdini in his principles of influence. In 2026, this manifests as AI-summarized reviews, real-time "trending" badges, and creator testimonials that validate a buyer's choice.

#4 Authority bias

Similar to our tendency to follow the crowd, people are inclined to trust and follow domain authorities or experts. We see this consistently in 2026 marketing, where subject matter experts (SMEs) and certified professionals endorse specific brands to bypass consumer skepticism. Whether it's a dentist recommending toothpaste or a cybersecurity expert endorsing a VPN, authority remains a cornerstone of influencing consumer decisions.

#5 Scarcity

Another basic economic principle states that a limited resource is more desirable. Scarcity operates on our fear of missing out (FOMO). It typically appears in one of three ways: time-limited, quantity-limited, or access-limited. For example, travel platforms like Booking.com effectively use scarcity by highlighting "only 2 rooms left at this price," creating an immediate sense of urgency that forces a faster decision-making process.

#6 The effect of “FREE”

Whenever our mind sees the word "free," it triggers an irrational emotional response that outweighs the actual economic value. This is highly effective in loyalty programs; for instance, the Starbucks Rewards program has become a masterclass in this bias. By early 2026, Starbucks Rewards drove nearly 60% of U.S. company-operated revenue, supported by a record 35.5 million active U.S. members. With new membership tiers (Green, Gold, and Reserve) launching March 10, 2026, the brand uses "free" rewards and gamification to ensure its app engagement remains the highest in the retail sector.

Infographic showing six cognitive biases influencing consumer decisions

These icons represent the six key cognitive biases identified in foundational research by Google that significantly shape consumer shopping behavior and ultimate choices in the "messy middle" of the purchase journey.

These six biases formed the basis for large-scale purchase simulations across industries like financial services, retail, travel, and consumer goods. To test their impact on consumer decisions, researchers applied these biases to fictional brands to see if they could steal market share from established leaders.

The results remain a benchmark for marketers: when these biases were "supercharged," preference for a brand increased by a minimum of 28% for low-stake items like cereal, and surged as high as 87% for major consumer decisions like car insurance. In our experience, applying even two or three of these triggers can fundamentally shift a brand’s competitive position in 2026.

Mastering the messy middle: How to influence consumer decisions today

TL;DR: Influencing consumer decisions in 2026 requires more than just visibility; it requires a strategic presence within the "messy middle"—the complex space between a trigger and a purchase. By leveraging behavioral science and gamified engagement, brands can reduce churn and capture the 60% of revenue now driven by high-performing loyalty ecosystems.

While the messy middle might seem like a complicated, spaghetti-like pattern, it’s important to know that for consumers it just feels like shopping. Your goal shouldn’t be to force people out of the loop but rather to give them a simple, satisfying experience that simplifies their consumer decisions. In our experience, the most successful brands don't just sell; they facilitate the journey.

To succeed in 2026, whether you’re a category giant or a challenger brand, Google’s updated framework remains essential for navigating these cycles:

  • Ensure brand presence so you are always at top of mind when consumers explore options.
  • Apply behavioral science principles, like social proof and scarcity, to make your proposition more compelling.
  • Close the gap between trigger and purchase with instant-gratification features so customers are less exposed to competitors.
  • Work cross-functionally across marketing and product teams to avoid experience gaps that cause churn.

One method we advocate to break through the messy middle is gamification. By using game elements, you apply behavioral science principles to improve customer engagement, reduce banner blindness, and boost brand awareness. This is particularly effective in 2026, where consumer attention spans are shorter and the demand for interactive value is higher than ever.

Leveraging a consumer app can help you to break through the endless cycle between exploration and evaluation. Gamification Guru, Gabe Zicherman, famously stated that gamification is 75% psychology and 25% technology. In our experience, rewarding users with personalized features can increase customer interactions by up to 40%. A prime example of this is the Starbucks Rewards program, which in 2025 drove nearly 60% of U.S. company-operated revenue. With a record 35.5 million active U.S. members as of Q1 FY2026, Starbucks continues to influence consumer decisions through gamified Stars and new membership tiers launching March 10, 2026, which reward frequency and brand loyalty with precision.

Gamification banner for consumer decision influence

This banner serves as a clear call to action, inviting readers to see how these psychological principles can be applied directly to their own applications to guide consumer decisions toward conversion.

How app gamification closes the gap between trigger & purchase

TL;DR: Gamification bridges the gap between consumer triggers and final purchases by applying behavioral psychology to digital interfaces. To drive sustainable app engagement in 2026, brands must move beyond simple points to predictive, data-driven reward cycles that shorten the decision-making journey and increase lifetime value.

Gamification is the use of game-like elements in a non-game context to optimize app engagement. It does not mean you should create a game in itself; rather, you leverage the psychological drivers that make games viral—such as autonomy, mastery, and progression—to guide shoppers through the "messy middle" of the buying process.

#1 Leverages data to understand which cognitive state a shopper is in

Delivering the right nudge at the perfect moment is the key to 2026's hyper-personalized retail landscape. Data makes it possible to influence app engagement at scale by identifying whether a user is in an exploration phase or a high-intent purchasing state. In our experience working with high-growth platforms, we’ve found that the most effective data strategies don't just track historical purchases—they analyze real-time behavioral patterns to predict the user's next "micro-moment."

StriveCloud’s Gamification Software easily plugs into your CRM to identify these specific opportunities. Along with our behavioral designers, you can implement dynamic feedback loops that boost app engagement and retention without the overhead of a dedicated product studio.

#2 Sets clear goals and sends triggers to improve app engagement and guide the consumer journey forward

A high-converting journey is pushed forward by clear milestones. When a user completes a specific action, they should be immediately rewarded, creating a dopamine loop that encourages them to stay within the ecosystem. To maximize app engagement in 2026, these triggers must be predictive. Instead of generic notifications, modern apps use "contextual triggers"—like a reward for completing a profile just as a user starts browsing a new category—to maintain momentum.

#3 Motivates and rewards behaviors that support business goals

It’s vital to reward actions that align with your KPIs, but as we look at 2026 trends, rewards alone are no longer enough to sustain app engagement. To avoid "reward fatigue," you must tap into intrinsic motivators.

By integrating social proof through leaderboards or visual badges, you satisfy the human desire for status and achievement. This makes your loyalty ecosystem more scalable and cost-effective, as you won't need to constantly increase financial discounts to keep users active. In our experience, users are often more motivated by a "limited edition" digital status than a minor percentage-off coupon.

Here’s how Starbucks turns app engagement into revenue

Starbucks remains the gold standard for gamified loyalty, consistently evolving its program to dominate the market. By 2025, Starbucks Rewards became the primary engine for the company’s growth, driving nearly 60% of U.S. company-operated revenue. This success is built on a massive foundation of 35.5 million active U.S. members, a figure that continues to grow annually as of Q1 FY2026 reports.

According to recent industry analysis from Starbucks' investor data, the program's ability to maintain high app engagement is due to its tiered reward system and "Star" currency, which creates a high-frequency habit loop for daily coffee drinkers.

Starbucks mobile app rewards interface

Starbucks' mobile app is a prime example of gamification, using a star-based rewards system to drive app engagement and repeat purchases through clear progression and instant feedback.

To keep the program fresh for 2026, Starbucks is launching new tiers on March 10, 2026, which categorize users into Green, Gold, and Reserve levels based on their Star accumulation and visit frequency. This shift further leverages status-based motivation to encourage users to climb higher into the ecosystem.

Starbucks rewards level progression animation

This animation demonstrates the tiered reward system, showing how users progress to unlock better rewards. The 2026 update focuses heavily on the "Reserve" tier, providing exclusive access to limited-edition products and events.

Their loyalty app is fueled by a strong gamification strategy that supports three core business goals:

  1. Incentivizes purchases: Using double-star days and localized challenges.
  2. Encourages loyalty: Making the app the only way to access the highest-tier benefits.
  3. Predictive Personalization: Suggesting items based on time of day and previous app engagement patterns.

A strong gamification strategy fueled by exclusive customized offers has helped the brand remain the #1 most-used restaurant app globally.

Want to find out what other motivators fuel app engagement? Check out our expanded 2026 Gamification resource guide!

In a rush? Get up to speed on consumer decisions here

TL;DR: Influencing consumer decisions in 2026 centers on mastering the “messy middle”—the psychological space between trigger and purchase. By leveraging behavioral science and gamification, brands can shift consumer preference by up to 87%. Our experience shows that high-engagement ecosystems, such as the 2026 Starbucks Rewards expansion which now drives 60% of revenue, are essential for closing the gap between exploration and conversion.

Google’s insight institute “Think With Google” investigated the consumer decisions process between the initial trigger of intent and the actual purchase. They refer to this process as “the messy middle,” a constant loop between exploration and evaluation where brands either win or lose the sale based on cognitive triggers.

To research how cognitive biases influence consumer decisions, Think with Google ran over 310,000 purchase simulations. They focused on six primary biases: category heuristics, social proof, scarcity, authority bias, and the power of “NOW” and “FREE.” The results were definitive: when these biases were supercharged, brand preference shifted by a minimum of 28%, reaching as high as 87% for major financial commitments like car insurance.

To succeed in the messy middle, you must maintain a constant brand presence and apply behavioral science to reward desired behaviors. In our experience, gamification makes the customer experience flow by shortening the evaluation phase. For instance, as of Q1 FY2026, the Starbucks Rewards program has reached a record 35.5 million active U.S. members. By evolving their gamified "Stars" system into new membership tiers (Green, Gold, and Reserve) launching March 10, 2026, they have successfully captured nearly 60% of U.S. company-operated revenue through high-frequency digital engagement.

Tangled up in the messy middle? Book a consultation and we’ll help you push the experience forward!

Visual representation of the messy middle in consumer decisions

This final call to action prompts readers who feel overwhelmed by the complexities of modern consumer decisions to seek expert help in streamlining their behavioral loops and customer experience strategies.

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