How does gamification drive engagement?

How does gamification drive engagement?

Why is engagement so important?

In the workspace, low engaged employees take less responsibility and ownership of their attitude, behavior and motivation, and drain overall productivity. Study shows employee disengagement costs companies between $450 and $500 billion every year! On the other hand companies with high engaged workforces are said to be 21% more profitable and 17% more productive.

On the opposite side customer engagement leads to more sales, higher retention and referrals. An analysis by Gallup found that fully engaged customers are more loyal and profitable than average customers. A fully engaged customer represents an average 23% premium in terms of profitability while actively disengaged customers represent a 13% discount. The power of fully engaged customers show an array of positive results across different industries.

 

  • In retail banking fully engaged customers bring 37% more annual revenue than actively disengaged customers. They also have more additional products and higher deposit balances.
  • The consumer electronics industry showed 44% more visits per year from fully engaged shoppers. They also spent 29% more per visit than actively disengaged customers.

 

Customer engagement strategies have a big impact on apps and digital products as well. Nir Eyal, author of the book Hooked – How to build habit-forming products created the Hooked Model to show how successful platforms such as Facebook succeeded into making their product a part of our daily lives. Illustrating a similar pattern in gamification for apps.

 

User engagement for apps is important because it is directly linked to overall revenue and profitability. Highly engaged users are more likely to return and share your app with friends. Thus, the right user engagement strategies can lead to a reduced mobile app churn rate, an increase in the number of active users or time spent on your app, and user growth through referrals.

How can gamification drive engagement?

Gamification can be implemented in customer and employee engagement strategies to solve the key challenge of acquisition and retention. Gamifying an experience does not equal creating a game to engage customers. It is about applying game-like mechanisms to a non-game context, to encourage your target audience to carry out certain behaviors and can be used in customer and employee engagement strategies.

 

Businesses use gamification to work towards their business goals. By integrating gamification and engagement strategies, companies create a captivating user journey that drives desired behaviors and supports key business goals. Game mechanics can be leveraged to encourage users to stay engaged and motivated, making it easier to achieve success at every stage of the journey. Certainly, the best plan for behavior change includes gamification. When companies implement gamification features such as badges and prizes, they nudge customers towards positive behaviors, due to the expectation of an award at the end. Eventually these behaviors become habits, resulting in sustainable engagement.

How to get started with gamification? Get a free consultation today and we’ll show you what steps to take!

Enterprises like Salesforce and Deloitte employ gamification in their employee engagement strategies to tackle the challenge of engagement. Deloitte gamified their leadership training program with a series of gamified elements such as an employee badge, leaderboards and status symbols. By doing this time to certification for participants reduced by 50 percent.

#2 Gamification for marketing

Luckily these game mechanisms also serve marketing goals for all kinds of industries. This can be proven by several examples of company digital marketing strategies that employ gamification in their media. According to a study in cooperation with partners like Pepsi, Nike and Dell, gamifying your website boosts comments by 13%, social sharing by 22% and content discovery by 68%! M2 also found a 100% to 150% increase in engagement metrics including unique views, page views, community activities and time on site.

#3 Gamification for apps

Gamification is used to attract new potential customers and retain existing customers by keeping them actively engaged. Using gamification for customer engagement strategies resulted in a 54% increase in trial usage and a 15% increase in buy clicks.

So customer engagement impacts profitability, and if done right, it drives revenue.

The psychology behind gamification and engagement strategies

What is it about games or gamified apps that makes us want to keep using them? Multiple reasons are given for this technology craze. In a way, we are addicted to dopamine hits and are using our phones to satisfy our constant need for instant gratification. That is partially correct, although other neurotransmitters such as oxytocin, serotonin and endorphins also come into play when implementing gamification in your employee or customer engagement strategies.

In regards to engagement people get motivated on two different levels. On one hand, we have extrinsic motivation, where we are motivated to do something because of the external reward we will be achieving. Extrinsic motivators are often established through gamification in the form of points, milestones, achievements, rewards or notifications.

Most existing reward systems today are built on extrinsic motivators. For example when you need to complete a task in order to get paid. External rewards are a good initial motivator however, once it is overused the effects tend to be lost. Once someone starts to focus too much on the external rewards they often lose initial engagement, this is called the Overjustification effect.

Where does true motivation come from?

On the other hand, we have intrinsic motivation. This is when we gain rewards internally because the activity in itself is rewarding and fun. The self-determination theory by Deci and Ryan is a theory concerning innate psychological needs. It shows the motivations behind choices we make. Our three most basic psychological needs are:

#1 Competence

This recognizes our need of wanting to be in control of things. It also explains why we enjoy discovering new skills and practicing them to eventually achieve mastery.

#2 Relatability

Humans are social animals! We like interactions with each other and to feel and be connected with others, showing and experiencing genuine care.

#3 Autonomy

Again showcasing our strong will to be in control of our own journey and life decisions.

Intrinsic motivators include relationships such as competition, collaboration and community feeling, the feeling of accomplishment through progress, achievement and collection, empowerment through autonomy and feedback, unpredictability through surprise, exploration and scarcity and lastly constraints through scarcity, loss and avoidance.

 

 

Intrinsic goals (self worth, knowlegde, growth, passion, dedication, fun, purpose) vs extrinsic Goals (Deadlines, social status, Money, prizes, winning, failure, perks)

Measuring the impact of gamification on employee and customer engagement strategies

Before you are trying to add gamification to your business strategy, you need to be clear on what your business goals are and how adding game mechanisms will help you achieve those goals. You can do this by identifying the actions and behaviors you want your target audience to take.

Think about how their actions might affect you. If you want to get more organic traffic to your website you might want existing customers to share your social posts more. If you want to foster brand affinity, you might want customers to refer their friends and repeatedly interact with your product.

The same principles also help for retaining customers. Let’s say you want to increase the retention rate after your free trial. In the case of customer engagement strategies you will probably want to motivate actions such as:

  • Number of sign-ups after trial
  • Sharing your social media posts
  • Liking your social media posts
  • Following your pages

Engagement metrics to help you track your efforts

Along with the right goals it’s important to have the right metrics in place. Therefore you need KPI’s (Key Performance Indicators) to help you measure success. These indicators refer back to the previously stated goals, for example:

  • Retention rate after trial
  • Retention rate per cohort
  • Number of shares
  • The amount of likes
  • Total number of followers

Examples of gamification in employee and customer engagement strategies

#1 SAP’s Roadwarrior sales training game

Gartner believes that up to 40% of Global 1000 organizations will adopt gamification to transform business operations in the near future by using gamification for training and incentive programs. SAP already put this to practice in multiple internal programs such as their SAP’s Roadwarrior sales training game (a program based on Who Wants to be a Millionaire). It was developed to help sales people study new product offerings so that they could better serve customers with their knowledge.

Their program utilizes multiple game mechanisms like badges, leaderboards and even battles on who has the most product knowledge amongst sales people. This interactive and gamified system sparks employee engagement and helps them retain up to 90% more information compared to someone who simply studies texts about the product.

#2 LinkedIn progress bar

Apps often use gamification elements to create a more playful experience for users. Mobile advertising platform App Samurai states that gamification in apps encourages users to share information about the product with others. A great example on how gamification inspires app usage is the progress bar LinkedIn uses to show your profile strength. It reinforces feedback to the user who might enjoy seeing the bar being completed and therefore will put more work into polishing off his or her profile.

progress tracking bar on linkedin

#3 OpenText leaderboard

Well designed gamification experiences increase user acquisition and drive loyalty. Gamification enables word of mouth promotion and encourages social sharing by offering new experiences. OpenText, a company operating in Enterprise Information Management got a 250% increase in business usage and adoption only by implementing a leaderboard. After a couple of weeks of beta testing the IT level of active participation was well above 60%.

The 4 stages of a gamified experience

In every gamified experience you will go through these 4 stages. Every stage represents a different point in the decision making process and thus will have different content needs. The way you design the experience depends on your business goals. For instance implementing gamification for apps, using gamification for marketing or leveraging gamification for training have different goals and uses.

#1 Discovery

In the discovery phase people come across your offering for the first time. When you first hear about a product you want to understand the core value proposition to see what’s in it for you. That way you can decide if it’s something worth checking out.

#2 Onboarding

During the onboarding stage you are first getting to know the system. The goal of your users here is to feel welcome, to learn how everything works and to achieve small goals. It’s important to have a great first experience so that you will want to keep coming back.

#3 Habit building

In the habit building stage you are a regular user of the game. You want to see new content, try out new activities and expand on your previous actions. As a habit builder you want to get satisfaction out of your game by achieving a desired goal.

#4 Mastery

In the last stage of the process you mastered the gamified system meaning you learned everything there is to do in the app. Your goal is to earn more privileges and rewards or get through to  limited access facilities. To keep your masters, which are also your biggest fans you need to include exclusive triggers.

blue banner, man smiling, text nudging to book a session

FAQ

 

Using gamification for apps increases user usage and adoption rate and often makes your product more habit-forming.

Games and gamified apps keep us engaged by providing instant gratification and frequent dopamine hits, along with other neurotransmitters like oxytocin, serotonin, and endorphins. They leverage both extrinsic motivation through rewards like points and achievements, and intrinsic motivation by fulfilling our internal desires for mastery, autonomy, and purpose.

That depends on your goal. If, say, you wish the user would spend more time on your app, session length is appropriate. Always look at your objective first and then start from there.

Don’t forget to share the knowledge!

Become an expert in gamification!

When you sign up for our newsletter, you’ll be one step closer to helping your team reach the next monthly active user milestone. How? We’ll send you curated content that will help you level up your expertise and deliver the best experience for your customers.

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#1 Gamification for training

Enterprises like Salesforce and Deloitte employ gamification in their employee engagement strategies to tackle the challenge of engagement. Deloitte gamified their leadership training program with a series of gamified elements such as an employee badge, leaderboards and status symbols. By doing this time to certification for participants reduced by 50 percent.

#2 Gamification for marketing

Luckily these game mechanisms also serve marketing goals for all kinds of industries. This can be proven by several examples of company digital marketing strategies that employ gamification in their media. According to a study in cooperation with partners like Pepsi, Nike and Dell, gamifying your website boosts comments by 13%, social sharing by 22% and content discovery by 68%! M2 also found a 100% to 150% increase in engagement metrics including unique views, page views, community activities and time on site.

#3 Gamification for apps

Gamification is used to attract new potential customers and retain existing customers by keeping them actively engaged. Using gamification for customer engagement strategies resulted in a 54% increase in trial usage and a 15% increase in buy clicks.

So customer engagement impacts profitability, and if done right, it drives revenue.

[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

The psychology behind gamification and engagement strategies

What is it about games or gamified apps that makes us want to keep using them? Multiple reasons are given for this technology craze. In a way, we are addicted to dopamine hits and are using our phones to satisfy our constant need for instant gratification. That is partially correct, although other neurotransmitters such as oxytocin, serotonin and endorphins also come into play when implementing gamification in your employee or customer engagement strategies.

In regards to engagement people get motivated on two different levels. On one hand, we have extrinsic motivation, where we are motivated to do something because of the external reward we will be achieving. Extrinsic motivators are often established through gamification in the form of points, milestones, achievements, rewards or notifications.

Most existing reward systems today are built on extrinsic motivators. For example when you need to complete a task in order to get paid. External rewards are a good initial motivator however, once it is overused the effects tend to be lost. Once someone starts to focus too much on the external rewards they often lose initial engagement, this is called the Overjustification effect.

Where does true motivation come from?

On the other hand, we have intrinsic motivation. This is when we gain rewards internally because the activity in itself is rewarding and fun. The self-determination theory by Deci and Ryan is a theory concerning innate psychological needs. It shows the motivations behind choices we make. Our three most basic psychological needs are:

#1 Competence

This recognizes our need of wanting to be in control of things. It also explains why we enjoy discovering new skills and practicing them to eventually achieve mastery.

#2 Relatability

Humans are social animals! We like interactions with each other and to feel and be connected with others, showing and experiencing genuine care.

#3 Autonomy

Again showcasing our strong will to be in control of our own journey and life decisions.

Intrinsic motivators include relationships such as competition, collaboration and community feeling, the feeling of accomplishment through progress, achievement and collection, empowerment through autonomy and feedback, unpredictability through surprise, exploration and scarcity and lastly constraints through scarcity, loss and avoidance.

 

 

Intrinsic goals (self worth, knowlegde, growth, passion, dedication, fun, purpose) vs extrinsic Goals (Deadlines, social status, Money, prizes, winning, failure, perks)

Measuring the impact of gamification on employee and customer engagement strategies

Before you are trying to add gamification to your business strategy, you need to be clear on what your business goals are and how adding game mechanisms will help you achieve those goals. You can do this by identifying the actions and behaviors you want your target audience to take.

Think about how their actions might affect you. If you want to get more organic traffic to your website you might want existing customers to share your social posts more. If you want to foster brand affinity, you might want customers to refer their friends and repeatedly interact with your product.

The same principles also help for retaining customers. Let’s say you want to increase the retention rate after your free trial. In the case of customer engagement strategies you will probably want to motivate actions such as:

  • Number of sign-ups after trial
  • Sharing your social media posts
  • Liking your social media posts
  • Following your pages

Engagement metrics to help you track your efforts

Along with the right goals it’s important to have the right metrics in place. Therefore you need KPI’s (Key Performance Indicators) to help you measure success. These indicators refer back to the previously stated goals, for example:

  • Retention rate after trial
  • Retention rate per cohort
  • Number of shares
  • The amount of likes
  • Total number of followers

Examples of gamification in employee and customer engagement strategies

#1 SAP’s Roadwarrior sales training game

Gartner believes that up to 40% of Global 1000 organizations will adopt gamification to transform business operations in the near future by using gamification for training and incentive programs. SAP already put this to practice in multiple internal programs such as their SAP’s Roadwarrior sales training game (a program based on Who Wants to be a Millionaire). It was developed to help sales people study new product offerings so that they could better serve customers with their knowledge.

Their program utilizes multiple game mechanisms like badges, leaderboards and even battles on who has the most product knowledge amongst sales people. This interactive and gamified system sparks employee engagement and helps them retain up to 90% more information compared to someone who simply studies texts about the product.

#2 LinkedIn progress bar

Apps often use gamification elements to create a more playful experience for users. Mobile advertising platform App Samurai states that gamification in apps encourages users to share information about the product with others. A great example on how gamification inspires app usage is the progress bar LinkedIn uses to show your profile strength. It reinforces feedback to the user who might enjoy seeing the bar being completed and therefore will put more work into polishing off his or her profile.

progress tracking bar on linkedin

#3 OpenText leaderboard

Well designed gamification experiences increase user acquisition and drive loyalty. Gamification enables word of mouth promotion and encourages social sharing by offering new experiences. OpenText, a company operating in Enterprise Information Management got a 250% increase in business usage and adoption only by implementing a leaderboard. After a couple of weeks of beta testing the IT level of active participation was well above 60%.

The 4 stages of a gamified experience

In every gamified experience you will go through these 4 stages. Every stage represents a different point in the decision making process and thus will have different content needs. The way you design the experience depends on your business goals. For instance implementing gamification for apps, using gamification for marketing or leveraging gamification for training have different goals and uses.

#1 Discovery

In the discovery phase people come across your offering for the first time. When you first hear about a product you want to understand the core value proposition to see what’s in it for you. That way you can decide if it’s something worth checking out.

#2 Onboarding

During the onboarding stage you are first getting to know the system. The goal of your users here is to feel welcome, to learn how everything works and to achieve small goals. It’s important to have a great first experience so that you will want to keep coming back.

#3 Habit building

In the habit building stage you are a regular user of the game. You want to see new content, try out new activities and expand on your previous actions. As a habit builder you want to get satisfaction out of your game by achieving a desired goal.

#4 Mastery

In the last stage of the process you mastered the gamified system meaning you learned everything there is to do in the app. Your goal is to earn more privileges and rewards or get through to  limited access facilities. To keep your masters, which are also your biggest fans you need to include exclusive triggers.

blue banner, man smiling, text nudging to book a session

FAQ

 

Using gamification for apps increases user usage and adoption rate and often makes your product more habit-forming.

Games and gamified apps keep us engaged by providing instant gratification and frequent dopamine hits, along with other neurotransmitters like oxytocin, serotonin, and endorphins. They leverage both extrinsic motivation through rewards like points and achievements, and intrinsic motivation by fulfilling our internal desires for mastery, autonomy, and purpose.

That depends on your goal. If, say, you wish the user would spend more time on your app, session length is appropriate. Always look at your objective first and then start from there.

Don’t forget to share the knowledge!

Become an expert in gamification!

When you sign up for our newsletter, you’ll be one step closer to helping your team reach the next monthly active user milestone. How? We’ll send you curated content that will help you level up your expertise and deliver the best experience for your customers.

Related Articles

2024-06-05T08:24:15+00:00
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