How does gamification drive engagement?
One of the hardest challenges in business today is engagement. Be it for customers, users or employees it’s important to have the right engagement strategies in place. Engagement is essentially a mutual involvement in interactions and possibly even behavior or actions. Digital noize continues to make it harder to trigger initial engagement and even more so to maintain customer engagement throughout the long term.
In this article you will learn about:
Why engagement is so important
How gamification can drive sustainable engagement in enterprise trainings, marketing campaigns and digital applications
The psychology behind gamification and engagement strategies
How to apply gamification in your customer and employee engagement strategies
Why is engagement so important?
In the workspace, low engaged employees take less responsibility and ownership of their attitude, behavior and motivation, and drain overall productivity. Study shows employee disengagement costs companies between $450 and $500 billion every year! On the other hand companies with high engaged workforces are said to be 21% more profitable and 17% more productive.
On the opposite side customer engagement leads to more sales, higher retention and referrals. An analysis by Gallup found that fully engaged customers are more loyal and profitable than average customers. A fully engaged customer represents an average 23% premium in terms of profitability while actively disengaged customers represent a 13% discount. The power of fully engaged customers show an array of positive results across different industries.
- In retail banking fully engaged customers bring 37% more annual revenue than actively disengaged customers. They also have more additional products and higher deposit balances.
- The consumer electronics industry showed 44% more visits per year from fully engaged shoppers. They also spent 29% more per visit than actively disengaged customers.
Customer engagement strategies have a big impact on apps and digital products as well. Nir Eyal, author of the book Hooked – How to build habit-forming products created the Hooked Model to show how successful platforms such as Facebook succeeded into making their product a part of our daily lives. Illustrating a similar pattern in gamification for apps.
User engagement for apps is important because it is directly linked to overall revenue and profitability. Highly engaged users are more likely to return and share your app with friends. Thus, the right customer engagement strategies can lead to a reduced churn rate, an increase in the number of active users or time spent on your app, and user growth through referrals.
How can gamification drive sustainable engagement?
Gamification can be implemented in customer and employee engagement strategies to solve the key challenge of acquisition and retention. Gamifying an experience does not equal creating a game to engage customers. It is about applying game-like mechanisms to a non-game context, to encourage your target audience to carry out certain behaviors and can be used in customer and employee engagement strategies.
Businesses use gamification to work towards their business goals. Organizations apply gamification by creating a gamified user journey to support business goals by leveraging game mechanisms to influence desired behaviors. They nudge customers towards these behaviors by rewarding those behaviors with the biggest impact on business goals and by promoting ongoing engagement. Eventually installing those behaviors as habits, resulting in sustainable engagement.
Gamification for training
Enterprises like Salesforce and Deloitte employ gamification in their employee engagement strategies to tackle the challenge of engagement. Deloitte gamified their leadership training program with a series of gamified elements such as badges, leaderboards and status symbols. By doing this time to certification for participants reduced by 50 percent.
Gamification for marketing
Luckily these game mechanisms also serve marketing goals for all kinds of industries. According to a Gigya study in cooperation with partners like Pepsi, Nike and Dell, gamifying your website boosts comments by 13%, social sharing by 22% and content discovery by 68%! M2 also found a 100% to 150% increase in engagement metrics including unique views, page views, community activities and time on site.
Gamification for apps
Gamification is used to attract new potential customers and retain existing customers by keeping them actively engaged. Autodesk tested this out for themselves by creating a storyline and implementing a variable reward system and in-game benefits to incentivize the users. Using gamification for customer engagement strategies resulted in a 54% increase in trial usage and a 15% increase in buy clicks.
The psychology behind gamification and engagement strategies
What is it about games or gamified apps that makes us want to keep using them? Multiple reasons are given for this technology craze. In a way, we are addicted to dopamine hits and are using our phones to satisfy our constant need for instant gratification. That is partially correct, although other neurotransmitters such as oxytocin, serotonin and endorphins also come into play when implementing gamification in your employee or customer engagement strategies.
In regards to engagement people get motivated on two different levels. On one hand, we have extrinsic motivation, where we are motivated to do something because of the external reward we will be achieving. Extrinsic motivators are often established through gamification in the form of points, milestones, achievements, rewards or notifications.
Most existing reward systems today are built on extrinsic motivators. For example when you need to complete a task in order to get paid. External rewards are a good initial motivator however, once it is overused the effects tend to be lost. Once someone starts to focus too much on the external rewards they often lose initial engagement, this is called the Overjustification effect.
Where does true motivation come from?
On the other hand, we have intrinsic motivation. This is when we gain rewards internally because the activity in itself is rewarding and fun. The self-determination theory by Deci and Ryan is a theory concerning innate psychological needs. It shows the motivations behind choices we make. Our three most basic psychological needs are:
This recognizes our need of wanting to be in control of things. It also explains why we enjoy discovering new skills and practicing them to eventually achieve mastery.
Humans are social animals! We like interactions with each other and to feel and be connected with others, showing and experiencing genuine care.
Again showcasing our strong will to be in control of our own journey and life decisions.
Intrinsic motivators include relationships such as competition, collaboration and community feeling, the feeling of accomplishment through progress, achievement and collection, empowerment through autonomy and feedback, unpredictability through surprise, exploration and scarcity and lastly constraints through scarcity, loss and avoidance.
How to apply gamification in customer and employee engagement strategies?
The great thing about gamification is that it’s applicable to various different industries. You can use gamification for training, marketing and apps. Essentially, you optimize an experience by gamifying it, thus making the activity more rewarding and often more fun to participate in. A combination of both extrinsic and intrinsic motivators allows your customers to become fully engaged.
How to measure the impact of gamification on employee and customer engagement strategies
Before you are trying to add gamification to your business strategy, you need to be clear on what your business goals are and how adding game mechanisms will help you achieve those goals. You can do this by identifying the actions and behaviors you want your target audience to take.
Think about how their actions might affect you. If you want to get more organic traffic to your website you might want existing customers to share your social posts more. The same principles also help for retaining customers. Let’s say you want to increase the retention rate after your free trial. In the case of customer engagement strategies you will probably want to motivate actions such as:
- Time spent on your app
- Number of sign-ups after trial
- Sharing your social media posts
- Liking your social media posts
- Following your pages
Along with the right goals it’s important to have the right metrics in place. Therefore you need KPI’s (Key Performance Indicators) to help you measure success. These indicators refer back to the previously stated goals, for example:
- Time spent on the app
- Retention rate after trial
- Retention rate per cohort
- Number of shares
- The amount of likes
- Total number of followers
How entreprises use gamification in employee engagement strategies
Gartner believes that up to 40% of Global 1000 organizations will adopt gamification to transform business operations in the near future by using gamification for training and incentive programs. SAP already put this to practice in multiple internal programs such as their SAP’s Roadwarrior sales training game. This program was created based on the popular game show: Who Wants to be A Millionaire. It was developed to help sales people study new product offerings so that they could better serve customers with their knowledge.
The interactive and gamified system allows their employees to be more engaged and to retain 60% more information than someone who simply studies texts about the product. The program utilizes multiple game mechanisms like badges, leaderboards and even battles on who has the most product knowledge amongst sales people.
How gamification boosts your customer engagement strategies
Gamification is the ideal tool for marketing and customer engagement strategies. Moosejaw, a clothing company that used an innovative gamified system saw 76% of sales revenue come from gamified activities, including 240K social media impressions, resulting in a 560% ROI from initial marketing expenses. Chips company Popchips uses games to personalize mobile advertising and has seen its sales rise 40%.
In addition to that, Nike, one of the most valuable brands in the world developed The Nike Run Club app, which includes elements of gamification to promote user engagement and retention. The app helps customers overcome motivation problems through gamification by providing GPS tracking, guided workouts, custom coaching plans a running log and the ability to take part in challenges with friends. The app includes all sorts of gaming mechanisms such as progress bars, rewards and streaks.
The app seems like the perfect idea to support both Nike’s customers as well as their own business goals. Of course Nike is not an app business. The Nike Run Club is one of Nike’s customer engagement strategies. It has a built-in upsell feature to promote relevant running products, integrating online shopping directly into the app. The app also allows for different ways of personalization and data analysis.
Drive app acquisition, usage & retention with gamification for apps
Apps often use gamification elements to create a more playful experience for users. Mobile advertising platform App Samurai states that gamification in apps encourages users to share information about the product with others.
A great example on how gamification inspires app usage is the progress bar LinkedIn uses to show your profile strength. It reinforces feedback to the user who might enjoy seeing the bar being completed and therefore will put more work into polishing off his or her profile.
Well designed gamification experiences increase user acquisition and drive loyalty. Gamification enables word of mouth promotion and encourages social sharing by offering new experiences. OpenText, a company operating in Enterprise Information Management got a 250% increase in business usage and adoption only by implementing a leaderboard. After a couple of weeks of beta testing the IT level of active participation was well above 60%.
The 4 stages of a gamified experience
In every gamified experience you will go through these 4 stages. Every stage represents a different point in the decision making process and thus will have different content needs. The way you design the experience depends on your business goals. For instance implementing gamification for apps, using gamification for marketing or leveraging gamification for training have different goals and uses.
In the discovery phase people come across your offering for the first time. When you first hear about a product you want to understand the core value proposition to see what’s in it for you. That way you can decide if it’s something worth checking out.
During the onboarding stage you are first getting to know the system. The goal of your users here is to feel welcome, to learn how everything works and to achieve small goals. It’s important to have a great first experience so that you will want to keep coming back.
In the habit building stage you are a regular user of the game. You want to see new content, try out new activities and expand on your previous actions. As a habit builder you want to get satisfaction out of your game by achieving a desired goal.
In the last stage of the process you mastered the gamified system meaning you learned everything there is to do in the app. Your goal is to earn more privileges and rewards or get through to limited access facilities. To keep your masters, which are also your biggest fans you need to include exclusive triggers.
Hack your engagement challenge with gamification
To sum-up, gamification is a proven method to add to your employee and customer engagement strategies and deliver results.
- Using gamification for apps increases your usage and adoption rate and often makes your product more habit-forming.
- Gamification for marketing allows you to attract and retain more customers.
- Using gamification for enterprise training results in a more engaged, satisfied and motivated workforce and as well as increased productivity.
Why wait? Let’s start a conversation today.